[Knowledge] NPCs and their factions

Discussion in 'Scenarios' started by Hummel-o-War, Jan 24, 2019.

  1. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Please note: Spawning any of the creatures below in a POI will automatically set the "faction" for any creature to the "POI owner" IF the NPC Spawnplate settings are kept on default.

    Example: Spawn an Alien Assassin in a Zirax base without setting the faction in the NPC Spawner to ALIEN will make the Alien Assassin a Zirax-faction member.

    This is important for Rivalry and RP Actions, as in this case killing an Alien Assassin will drop your standing with the Zirax!!

    ==========================

    All the faction-assignments below apply to wandering NPCs and Patrols at all times (does NOT depend on the faction territory!)

    ==========================

    Turret targeting regarding NPC factions:
    - all NPC factions ( Zrx, Pol, Tal) apply to the "NPC Factions" checkbox, either in POI or when wandering around!
    - Your turrets will not attack Zrx, Pol and Tal if you are on NEUTRAL standing or better
    - Alien (Aln) creatures will be attacked with PREDATOR checkbox being set
    - Prey and Predator are no "NPC factions". That's why they have their own targeting setting.

    ==========================

    ALIEN (The Legacy)
    • AlienAssassinGrey
    • AlienAssassinRed
    • AlienBug02
    • GolemDesert
    • Golemice
    • GolemSwamp
    • Hexapod
    • Overseer
    • PlantMonster (not used anymore)
    • TotalHorror
    • WoodWalker
    ZIRAX (Zrx)
    • ArmoredGolem (to be discussed)
    • DroneBomberAttackBase
    • DroneLargeAttackBase
    • DroneSmallFast01Minigun
    • DroneSmallFast01Rocket
    • DroneSmallSlow02Minigun
    • EnemyDroneV2Minigun
    • EnemyDroneV2Plasma
    • Mechanoid
    • RipperDog
    • SpaceDronePlasma
    • TraderZirax
    • TurretRobotV2
    • ZiraxLaser
    • ZiraxMinigun
    • ZiraxMinigunDebug
    • ZiraxRocket
    • ZiraxShotgun
    • ZiraxSniper
    POLARIS (Pol)
    • AlienCivilian1
    • AlienCivilian1Fat
    • AlienCivilian1Small
    • AllienCivilian2
    • AlienCivilian2Fat
    • AlienCivilian2Thin
    • AlienCivilian3
    • AlienCivilian3Fat
    • AlienCivilian4
    • AlienCivilian4Fat
    • AlienCivilian5
    • AssaultCyborg
    TALON (Tal)
    • Crawler
    • TalonGuardian (all variations)
    • TraderTalon (all variations)
    • TalonSentinel (all variations)

    PREDATOR
    • AlienBug03
    • AlienBug04
    • CaveWormGreen
    • CaveWormGrey
    • CaveWormWhite
    • Creepy
    • Otyugh
    • Raptor
    • RaptorNight
    • Spider01
    • Spider02
    • Spider03
    • Spinosaurus
    • Telluropod
    PREY
    • AlienBug01 (but will attack if player is too close)
    • LizardMule
    • LizardMuleBaby
    • MegalonopsGrey
    • Oviraptor
    • Pangolin
    • Parasaur
    • Slime
    • SlimeWhite
    • Triceratops
    • WormDesert
    • WormDesertLarge
    (as of Alpha 9.2)
     
    #1
    AlbaN, ravien_ff and elmo like this.
  2. elmo

    elmo Captain

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    Where are the wood walkers Hummel.. Last time I saw one of them was quite a few versions ago.
     
    #2
  3. stanley bourdon

    stanley bourdon Captain

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    • AlienBug01 acts like a predator. Please change them or their classification.
     
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  4. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Not used in default game anymore.
     
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  5. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    Predators = initiative attack. Alien01 will not do that directly if you’d or not bother them. It is an edge case.
     
    #5
  6. stanley bourdon

    stanley bourdon Captain

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    The issue I am having is we set our starting parameters to hard (our choice I know), and at that setting being anywhere near an Alien01 apparently constitutes bothering it. They have a spawn very near our base and as soon as they spawn in they start attacking. To survive this we have lots of sentry guns set to prey. This has the unfortunate consequence of shooting other pray and distracting the sentry guns from predators and the other things we would like to shoot. Being instakilled by Alien01 for the act of walking out your door is not fun or challenging, it is tedious and annoying. I will not consider using the hard setting for enemy difficulty until Alien01 is changed, just not fun.
     
    #6
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  7. ravien_ff

    ravien_ff Rear Admiral

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    Sounds more like an issue with animals spawning too close to player bases.
     
    #7
    Ephoie likes this.

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