List of suggestions for improving the gameplay

Discussion in 'Suggestions' started by vinurd, May 22, 2022.

  1. vinurd

    vinurd Commander

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    Good afternoon, dear developers. For a long time watching your project and a lot of other projects. I would like to make a small list of suggestions for improving the game. Since you are the most productive developers. I think you will like the suggestions. Also, for experience and ideas, I recommend playing the AURORA 4X C# game. Although the game is a strategy, but the main ideas of the game are quite realizable in yours.
     
    #1
  2. vinurd

    vinurd Commander

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    1. Traction beam -(plus the dimensions of the traction beam and power) Traction beam - makes it possible to pick up the damaged hulls of ships and drag them to the base. Carrying ships, bases and other things.
    2. Nuclear fuel collector from gas giants and the sun - the construction of a special station capable of absorbing energy, gas. Which allows you to get fuel in space. And refuel the ships.
    3. Doomsday night - the time of the appearance of the hunter, hunters for the player. These can be flying drones, creatures, and so on, which will chase the player at a certain time. Develop a special radar (craft)- how to see the approach of hunters in ALIEN.
    4. The use of labor - people are fixed as units of labor. And at the station, on planets where there are workers, the player can use them to equip car farms, produce resources, goods and create trade and tourism, to extract income. This opportunity will allow you to create colonies. The more units of people's labor, the greater the income. To extract units of labor, you need to negotiate with other colonies, buy slaves, save them, and so on.
    5. Maintenance personnel - stations, large ships, become unusable, break down if there are no engineers, and engineering cabins, beds. The staff seems to fix breakdowns and allows the station not to be destroyed by old age.
     
    #2
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  3. Lucidlook

    Lucidlook Ensign

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    Beds and survival tents in multiplayer mode.
    At the moment they have next to zero reasons to be used.

    I propose:

    The bed/tent must be used to put the character to slow food consumption mode during the logoff time.
    Without it, during the log-off period the character will consume the food in an identical way as during the online time.

    Further improvement ideally could be to add the flag "free/occupied" which will be set to "occupied" when any player used that bed/tent to log the character off and dropped back to "free" when that character is back online.

    Should the item be destroyed while occupied the linked character will die.
     
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  4. Ephoie

    Ephoie Captain

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    I was thinking that the tent could be used to slow or halt the players consumption while in game, but your suggestion intrigues me.

    @Hummel-o-War
    What do you think?
    The tent is currently a useless tool in mp.
     
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  5. Ephoie

    Ephoie Captain

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    Making beds a bit more functional would increase their value. It would have to hold the player with the rest of the crew/ship between log-ons though.
     
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  6. Escarli

    Escarli Rear Admiral

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    Useless in mp? It acts as a spawn point so very handy
     
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  7. [GMN] Deiv [RUS]

    [GMN] Deiv [RUS] Ensign

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    Привет разработчик.
    Хотелось бы разделить настройки управления персонажем, парящим, малым и большим судном. Что бы можно было настроить игру под себя.
    К примеру, парящим судном мне нравится поворачивать WSAD, используя кнопки AD в качестве поворота, а не крена.
    Или допустим присесть, удобнее использовать ctrl, но при стоительстве дроном ctrl+rbn используется в качестве копирования объектов/цветов. И это очень не удобно. + хотелось бы на бег и приседание иметь режим переключения, а не удержания. (можно и то и другое)
    И моё любимое, интерфейс, жду от вас возможность скрывать элементы интерфейса по частям, а так же его обновление. Было бы круто когда ты без шлема интерфейс минимальный, а когда его одеваешь появляется датчик температуры, защита радиации и прочее. И сам вид интерфейса, что бы это было похоже на настоящий шлем, не знаю наверное как у железного человека или думгая. Вот как, то так)
     
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  8. [GMN] Deiv [RUS]

    [GMN] Deiv [RUS] Ensign

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    Улучшение погружения.
    Использовать устройство телепортации для загрузки разных сохранений, а так же входа в мультиплеер.
    3 вкладки.
    1. Стандартное перемещение по планетам внутри одного сохранения.
    2. Загрузка локальных сохранений на ПК.
    3. Подключение к онлайну.
    При телепортации сделать красивый переход, типо полёт через яркие лучи света.
    Это должно создать эффект объединения разных игровых серверов в одну большую вселенную.
    Так же была мысль использовать одного локального персонажа на всех игровых серверах, с возможностью переноса ресурсов из одиночной игры в сетевую и обратно, но тут есть проблема гриндеров, которые перенося ценные ресурсы на сервер, будут откатывать сохранения и снова переносить ресурсы и так до бесконечности. Может быть привязать к сохранению какой-то учет входа на сервера, типо если количество входов повторяется, значит игрок откатывает сохранения и играет не честно. Сразу обнулять ему статистику, или наказывать снижением уровня и закрытием части древа технологий.

    Immersion improvement.
    Use the teleportation device to load various saves, as well as enter multiplayer.
    3 tabs.
    1. Standard moving around the planets within one save.
    2. Download local saves to PC.
    3. Connecting to online.
    When teleporting, make a beautiful transition, like flying through bright rays of light.
    This should create the effect of combining different game servers into one big universe.
    There was also an idea to use one local character on all game servers, with the ability to transfer resources from a single player to a network game and vice versa, but there is a problem with grinders who, transferring valuable resources to the server, will roll back saves and transfer resources again, and so on ad infinitum. It can be tied to saving some account of entering the server, for example, if the number of entries is repeated, then the player rolls back the save and plays unfairly. Immediately reset his statistics, or punish him by lowering the level and closing part of the technology tree.
     
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