Fixed Looting a drop container w/ network can erase contents [5937]

Discussion in 'Fixed (Read Only)' started by MidasGunhazard, Jan 21, 2019.

  1. MidasGunhazard

    MidasGunhazard Captain

    Joined:
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    Mode: Survival
    Mode: Singleplayer

    SERVER NAME: N/A
    SEED-ID: Playfield Gopal - 448930. global seed - 220113

    If applicable:
    MODIFIED PLAYFIELDS: No

    Reproducibility: Always
    Severity: Major

    Type: Containers/Logistics

    Summary: Looting a dropped item box (such as from a container that is removed when it had items in it) while connected to the network erases extra items.

    Description: While connected to a network, attempting to loot a dropped item box with shift+F will cause the contents to be sent to your player inventory instead of the container you are networked to. It will fill up your inventory with whatever can fit, and the rest simply vanishes.

    Steps to Reproduce:
    1: Empty inventory and link to an empty container with the logistics network.
    2: Take a DIFFERENT container and fill it with anything that would exceed the limit of the player's inventory (used stack of 999 concrete blocks for example)
    3: Deconstruct the container that is loaded with heavy items, so that it drops a lootable container containing those items.
    4: Auto-loot the container by using the shift+F method (not opening the container and moving the contents manually).
    5: Observe that looting the container caused the game to move as many items as possible into the player inventory, but whatever was left over does not remain in the drop container nor move to the networked container, it simply vanishes instead.

    Screenshots, Crash Logs, any other Relevant Information or Download links: N/A
     
    #1
  2. Pantera

    Pantera Administrator Staff Member

    • Developer
    • Moderator
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    Thanks this will be looked at.
     
    #2
  3. Rhyx

    Rhyx Ensign

    Joined:
    Jan 27, 2019
    Messages:
    9
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    Mode: ( Survival,) Survial - Tested
    Mode: (Singleplayer - Tested)

    Weight Volume ON
    SERVER NAME: Single player
    SEED-ID: Any Tested on 190120
    If applicable:
    MODIFIED PLAYFIELDS: NO
    Reproducibility: (Always) ( if large amout of item or To high volume of items
    Severity: (Trivial, Minor) Minor


    Type: Item Loss

    Summary:Items lost upon Pickup

    Description: Item Loss

    Steps to Reproduce: Place Constructor Insert Shown items into Constructor Pick up With Shift F Constructor and Container = Items lost ( Overflow ?)
    (Can be connected to Say Fridge but excess of items from constructor is already misssing in Droped Container box Nothing is transfered to connected inventory but lands in player inventory ( should land in connected inventory assuming all picked up items should land there)
    Cannot be Replicated with creative possible requirement of Volume enabled.


    Screenshots :)

    upload_2019-1-27_15-54-0.png
    Connected Window ( fridge )
    Picking Up With Shift F Survial Constructor with Shown items And Shift F picking up contained items Result with logistic window
    upload_2019-1-27_15-55-49.png Reinserted to Constructor upload_2019-1-27_15-56-19.png
     
    #3
    Last edited: Jan 27, 2019

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