Not a bug mismatched windows rendering distance limits [8175]

Discussion in 'Archive (Read Only)' started by Kats, Oct 8, 2021.

  1. Kats

    Kats Lieutenant

    Joined:
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    What is wrong with the create thread?
    Why do I have to choose a prefix? None of them match.

    Build:
    3511 (since 1.6)
    Mode: sp, but all I guess

    MODIFIED PLAYFIELDS: no

    Reproducibility: always
    Severity: trivial

    Type: rendering

    Summary:
    Windows shape 1x2/2x2 and windows shape 1x1 have mismatched rendering distance limits.

    Description:
    When you move away from your build with windows and 1x1 windows shapes stop being rendered, 1x2 and 2x2 windows shapes are still being rendered, and will stop being rendered a lot later.
    It is unpleasant for build that mix together shapes 1x2/2x2 with 1x1

    Steps to Reproduce:
    1) Just build something with all the windows shapes you want to test
    2) Move away and notice how all the 1x2 and 2x2 shapes don't want to disappear following the 1x1 shapes.
     
    #1
    Last edited by a moderator: Oct 8, 2021
    Garaman likes this.
  2. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    • Administrator
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    Prefixes are removed for players on Bug Reports

    Fixed it like 15 min ago that you had to pick one :)
     
    #2
    Germanicus likes this.
  3. Garaman

    Garaman Captain

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    I noticed this also. One of my SVs uses a mix of 2x1 and 1x1 windows on the cockpit, and when I pan the camera around in freelook all the small panes disappear. I thought I had taken damage and had the nose shot off. Seems the LOD on that for SV is a bit too short.

    upload_2021-10-9_13-49-25.png

    Zoomed:
    upload_2021-10-9_13-51-43.png

    How it should look:
    upload_2021-10-9_13-52-1.png
     
    #3

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