Wouldn't it be great if cargo/material storage could be easily done via external structures (CS - container structure) that you could easily pick up and drop like a real-life container. You'd use them as mobile, modular storage for your main ships and bases, built as whatever shape you like and out of existing blocks. So imagine a shipping container that you attach to your HV to store ore when mining. When full, the same container could be dropped with a keypress, to be picked up by a SV transport, loaded onto a giant cargo CV, which can drop them at a space station for trade or production. IMHO this would be a much more interesting and immersive alternative to magic "wifi"! This would be easy to implement! No new blocks are needed. Implement would only require the following: A CS (container structre) structure-type that is the same as a SV except with only with 1 cargo controller and cargo extenders allowed. Alternatively you could just have a new SV block that provided this function but disabled all other systems on the SV. A passive version of the docking pad that docks the other ship to the one you are piloting, if the other ship is controllable by you. Sort of the opposite of landing gear. A keybinding that detaches all CSs from your ship (and perhaps all piloted SVs/HVs). Containers on docked CSs should appear in the F4 and constructor options the same as if it was in the current ship Allow UI selection of what container mined ore goes to, or just make ore go into CSs first It might also allow: 1) Emergency cargo container drops from just inside orbit 2) Combat HV/SV drops where you press a button as you land to deploy piloted vehicles, especially cool if pilots can sit in docked ships during flight. This would only apply to piloted vehicles so you couldn't drop 50 HVs into an enemy base. 3) If CS was limited to one cargo controller per CS, you could implement a scanning mechanism where you had to get close to it to scan it and reveal cargo contents. Voila, cargo inspector and smuggler game elements (story, missions, gameplay etc) Optionally, if this feature was coupled with a server option to disable wifi, this could function as a more physically immersive way to move cargo around. Cargo transfers would basically be allowed only between any structures that were docked to each-other. Inventory linking would just be for placing heavy blocks, not for moving them around. That would make internal layout much more important - suddenly those beautiful corridors/hangars/cargo bays actually do something. In this system there might be lots of physical activity in a spaceport, with loader craft moving things around etc. Awesome! Edit - improved wording.