So a lot of people are creating scenarios, and out in the world we have a lot of in-experienced new server operator and some experienced ones, and a large percentage of those server operators , don't or cant edit yamls very well, as that sort of thing takes time and errors to get up to speed on. So those server operators DEPEND on your scenario building skilz ! In the last few weeks Ive joined a couple of dozen servers, some have the starter planets set up really good for MP and some have them set up really poor. MP server owners and operators need to try and set up there starter planets as if they are going to start a game in there themselves 4 weeks from when the game/map is started. Far to many servers do not have POI regeneration set up on there starter planets, this is very frustrating to any new players, worse some servers allow players to core a POI and keep it, on a starter planet that's a very unfair practice. Those players often leave the game after a week or two and the POI is dead for ever. It takes the advantage they themselves had at the start of a game away from other players that want to play on your server. No one likes an unfair playfield. Over half of the servers Ive visited this last couple of weeks are not running POI regeneration. It makes the server look unprofessional. Doing a weekly wipe is not the same and is no good for new players 2 days later when all POIs are again destroyed. Secondly is the ASTEROID REGENERATION in Orbits. This is another thing that over half of the servers Ive visited don't bother to set up correctly, so the asteroids regenerate after a few hours or 24 hours, this again advantages the first 20 or so players in the server and then disadvantages the 300 players that join after the first 20 or so. Again , no one likes an unfair playfield or game. So this is an alarm bell for me when I join servers now, first thing I do is literally run to the first POI I can find to see if its active or not regenerating, if POI regen is not set to working, I leave the server and wont recommend it to anyone. ANY server admin or server owner having problems setting up regen on there server can add me on steam and I can run them through it, or I can edit your server files for you and send them back to you, same for asteroids, or any other things you might be stuck on when setting up the starters. It would be a great thing to be able to join ANY trusted server and be capable of getting a fair start, personally I think it should be a requirement of becoming Trusted Server, but since its not, I can help those that are unsure how to do it, and try and get the trusted servers actually trusted. SERVER OPERATORS - Ore Node Trick Below. To replace the ORE ONLY inside an ore node and NOT change ANY terrain at all on the planet, [ saves underground bases ] there is a file you can delete that will replace the Ore in the node when the planet is next visited. Using AKUA as the example on a game save called HWSROCKS. So lets say all the ore nodes have been chewed out by players in HVs. Theres nothing but asteroids falling. Some servers prefer to have ore in nodes so like to replace them. This method replaces that ore only. Open the games save, and go to the PLAYFIELDS folder find the planet you want to replace ore on, in our example it is AKUA, open the AKUA folder, inside are 4 files and another folder, ignore the folder, ignore the deco.dat, ignore the drones.dat , ignore the ents.dat , and just move the world.dat, only move the WORLD.DAT nothing else, place it in a temp folder for a few minutes while we start the game up. Start server and go to Akua so playfield loads in, then shut the game down again. Now go back into the Akua folder in the save folder and find the new World.dat file and DELETE ONLY IT, nothing else. Now open the Temp folder where you put your original World.dat file and put it back into the Akua save folder. Restart the server or playfield and you have all the ore replaced in the nodes and all drones working and all POIs on map again. It was brought to my attention by a player / server operator , on Steam forum that this method caused issues with the drone base no longer showing on the map and all the drones going into zombie mode not moving properly, so Ive edited up the page to the workaround I found while testing the problem, turns out once it generates the new world.dat file, if you then swap it back out for your original world.dat file it keeps the ore nodes from when you started it without a world.dat file, in its creation it seems the Ore nodes are replaced but not drone base markers , so swapping it back out after that with your original world.dat file for me in SP has solved the issue and drone base shows up again, the ore nodes are full again and the drones are no longer in zombie mode again, its a bit more work but if its important to you its worth the effort.