We like to introduce you our Server with a Multi-Solar-System Scenario from der-rentner-treff.de. First of all some words about our community: We are a German speaking community and the name translated means “the retirees meet” which means that we are a little bit older women and men, who plays together many games like Empyrion, Space Engineers, Conan Exiles and many more. Our homepage is: www.der-rentner-treff.de Teamspeak: ts.der-rentner-treff.de Now to our scenario: • Multi-Solar-System • 6 Solar systems (2 exclusive for beginners) • 4 Starter planets with few starting stuff • Activated Tutorial on 2 Planets • Vanilla Single- and multiplayer-Missions • Vanilla Settings with medium difficulty • Vanilla Playfields (random generated by ssg) • 123 Playfields • 40 Slots • Resource distribution fix, not random and well balanced • Volume-System activated • CPU-System activated • One Epic Trader for the good stuff • 2 planets for mining only • Craft able small and large optronic bridge/matrix • Limit for Solar panels up to 30 • Mostly PvE, but 2 Playfields are PvP • Planet descriptions translated into German I’m proud to say, that we have implemented the Multi-Solar-System from the tech demo into our scenario. (Seen on the pic). It took me about 14h to change the sectors.yaml. It’s divided into 6 Solar systems, with 4 regular systems for settlement and 2 starter systems. The regular Systems contain all Planets like Snow, Desert, Arid, Temperate, Ocean, Swamp, Lava, and Alien. The 2 starter systems contain each 2 Starter planets with different levels of difficulty and one Snow planet. You have enough resources to leave the starter systems with a CV, but you can’t harvest Errestrum or Zascosium there. You can only leave these systems by CV and the route is only one-way! We want to prevent advanced players from interferring with the beginners first steps. We wanted to be as close as possible to the vanilla version of a random generated scenario, but with a handmade sectors.yaml. We changed the static.yaml’s that the kind of the resources are fix and not random. Also we wanted to get all the missions to work, so that the missing POIs for the “Tales from the past” Mission were added to TemperateSwampStarter. At the moment we don’t use instances, but we plan to implement some of self-made missions. If you like our scenario, feel free to contact me or join to our public server “[DE-PVE]Der Rentner Treff Empyrion A11 Multi-Solar-System” or direct via 94.250.222.71:30000 Greetings Jimmi ps special thanks to RexXxus and Jascha from HWS for developing eah and epg pps thanks to the developer for empyrion, feel free to contact me
as a member of "der-rentner-treff" i must confirm the very good Server and could only invite all Players specifically german speaking to visit. Greetings to Jimmi