Hello there. I am currently trying to create a T2 warp drive for a better PE experience and although i already kinda succeded i am a perfectionist. After toying around and figuring out the basics on my own i am at a loss as to where to find my last answers. I hope somebody here can help me. First step was to find a block id i could salvage, i used 332 labeled "ChildTest". I hope that wasn´t the first mistake already. Code: { Block Id: 332, Name: ChildTest Material: metal Texture: 50 ShowUser: No } I then simply copied the WarpDrive to this position, changed the id from 720 to 332, changed Name and IndexName to "WarpDriveT2". Further (but for my request irrelevant) changes were doubling the CPU and energy usage, adding 50% to mass, changing block color to be darker (after going almost white), raising the ly range to 100 while raising pentaxid used to 2. (EDIT: Apparently changing the block color has no effect on its overall color scheme; what does it have an effect on then?) Code: { +Block Id: 332, Name: WarpDriveT2 Class: WarpDrive Group: cpgWarp IndexName: WarpDriveT2 Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/WarpDriveT1Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/BagSmallPrefab Place: Free AllowPlacingAt: MS, display: true SizeInBlocks: "3,2,5", display: true SizeInBlocksLocked: "Base,MS" Volume: 4800, type: float, display: true, formatter: Liter Mass: 122200, type: float, display: true, formatter: Kilogram IsDuplicateable: false MaxCount: 1, type: int, display: true ForceMaxCount: true IsOxygenTight: false, display: true # ModelOffset: "0,0.5,0" # BlockColor: "26,50,89" StackSize: 250 BlockColor: "60,60,60" Category: Devices Info: bkiWarpDrive, display: true EnergyIn: 50, type: int, display: true, formatter: Watt CPUIn: 80000, type: int, display: true BlastParticleIndex: 4 BlastRadius: 5 BlastDamage: 500 ItemPerAU: PentaxidCrystal, display: true CostPerAU: 1, display: true CostPerLY: 2, display: true RangeAU: 50, display: true RangeLY: 100, display: true Radiation: 25, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 40, display: true UnlockCost: 50, display: true UnlockLevel: 25, display: true TechTreeParent: WarpDrive TechTreeNames: Capital Vessel } Now there are a few little quirks to work out which weren´t obvious to find in the config files, maybe they aren´t there at all. - There is no icon. I wanted to use the normal warp drives icon as i wouldn´t know how to change it anyway. - The name is displayed as WarpDriveT2 as stated in the config file. I would like to display it proper as "Warp Drive T2". Changing it inside the config files just gives a CoQ when loading the game and even reverting this makes the savegame unplayable. I suspected that beforehand but i had to test it. - Where is "bkiWarpDrive" saved so i can edit this and create my own info for this item? -For now the template uses PlatinOunce. I edited the loot table of the very rare alien containers and added Code: Name_18: PlatinOunce, param1: 0.01, param2: "1" I do have a single unit of this in my normal PE game so i have to have gotten it somehow. From a trader or maybe while deconstructing an abandoned factory? I cannot remember and the config files don´t help me in this regard either. - I´d like to make it upgradeable. Looking at how it is done on shield generators i would just need to add the line Code: UpgradeTo: WarpDriveT2, display: true Correct? - I´m able to place a T2 on a ship with a normal warp drive. How can i prevent this? - Something i could test on my own but while i´m already opening a topic: i would like to change pentaxid usage to 1,5. How would the game handle this? Rounding or CoQ/crash? - Something funny at last. Double clicking on the T2 warp drive in the tech tree seems to have unlocked it without even having the normal warp drive unlocked. The sound came up and when i unlocked the normal one the T2 just showed up as already unlocked. EDIT: Ahahahaha after all i din´t create a working warp drive. But i guess there are some people who knew that already. Its buildable, placeable but when trying to jump it says i need a warp drive. So what do i need to change to make it a working one? EDIT2: Changing IndexName from WarpDriveT2 back to WarpDrive solved that problem. I just warped 99.1 ly using 199 pentaxid. Which could also give me an indication of setting pentaxid usage to a decimal number as the game seems to have rounded down in this case.