Known Issue new assets hitbox/painting problems

Discussion in 'Known Issues' started by Pear78, Apr 26, 2019.

  1. Pear78

    Pear78 Captain

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    I love that there is new assets coming out so often, but: pls make their hitboxes so that we can paint what is under them! this goes for a lot of assets, devices, blocks.
    Ive picked a screenshot with a very obvious one where I couldnt apply grey paint.
    If only possible on the corners of the tiles, that would be great already.
     

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  2. Frigidman

    Frigidman Rear Admiral

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    I couldnt agree more. Every new model, either a new addition or rework of an old one, MUST COME WITH a proper new hitbox! It should never get pushed live until the hitbox matches (not like its a difficult thing to do either).

    Its so frustrating to try to texture/paint around so many of these blocks. Sooo frustrating.
     
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  3. Germanicus

    Germanicus Rear Admiral

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    If you check the box to "texture complete Block" you can texture even those areas covered by other hit boxes or cubes. Then un-check it and texture the remaining faces as you wish. No real need to change anything;).
     
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  4. Pear78

    Pear78 Captain

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    that's a work around, I am off course aware of ways to work around this, but this means double work..
    if you only want to apply paint on 1 side of the block.. or texturing and painting.. 4 times the work if you only want one side with a paint or texture!
     
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  5. Pear78

    Pear78 Captain

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    heres another one, lots of the newly modelled devices have the same issue.
     

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  6. Germanicus

    Germanicus Rear Admiral

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    Hope for a change, if you wish. If they don't change it, well...;)
     
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  7. Frigidman

    Frigidman Rear Admiral

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    You have to be kidding.

    Most cases the blocks have 1 exposed surface, which is what is showing under bad-hitbox device blocks. There is no way to shoot another side.

    This is exceptionally the case when dealing with those blastid NPC Spawners you put on a floor. Rarely if ever is the floor block exposed on any other side.

    Lastly, its ugly design work to have a bunch of hidden faces all random colors and textures. A good builder makes sure that unexposed surfaces look right when they become exposed through damage or dismantling ;)

    Something I actually asked the devs for, was a way to 'mass-paint/texture' all "hidden surfaces" of a structure to something that resembles random wiring/machinery. So that when damage and dismantling happen... the newly exposed surfaces look properly 'exposed' :D
     
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  8. Germanicus

    Germanicus Rear Admiral

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    I see your point.
    On the other hand....If he would build in Survival I would say "Oh, hell, yeah! He's right!" But no, look! Its in Creative. Here you don't loose material, just patience;)
     
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