New Update (Release Candidate): AI drones in space and new player spawning system

Discussion in 'Patch Notes' started by EleonGameStudios, Aug 3, 2015.

Thread Status:
Not open for further replies.
  1. EleonGameStudios

    EleonGameStudios Developer
    Staff Member

    • Developer
    Joined:
    Oct 20, 2014
    Messages:
    1,654
    Likes Received:
    11,236
    Hi Closed-Alpha participants,

    We have uploaded a new version to Steam (Pre-Alpha 1.2.1), which is the Release Candidate 1 for the Wednesday release on Steam. We would really need your help to test this version and find any deal breakers (major bugs) - it is the last effort before the official Steam release. We will follow the bug report section closely. Thank you already in advance.

    In the new version, we have integrated AI in space. In particular, we have now activated the Space Drones that you know from the Launch Trailer. In addition, we have implemented a new player spawning system that allows you to choose different spawn points after you die. With this new spawning system, we hope to prevent any "game over" situations.

    EDIT: we have just released a minor update (Pre-Alpha 1.2.2) to adapt the spawn option when you are still on Omicron (no warning message for multiplayer). In addition, the in-game hints will now not be displayed if you are in Creative Mode and we fixed a minor terrain glitch.

    EDIT 2: Please note that the space drone will only be initialized in an old save game if you have not been in the Orbit yet. E.g. you resume a game where you just have been on Omicron.

    EDIT 3: We have released a small hotfix (Pre-Alpha 1.2.3) for an issue where the core is not place able anymore after quitting and resuming game. In addition, we fixed some other small bugs.

    Here are some screenshots of the Space Drones:
    [​IMG]
    [​IMG]

    Screenshots from space battles:

    [​IMG]

    [​IMG]

    New community build "Habitat Beta" which can be found on Omicron Moon (thanks Hummel-o-War):
    [​IMG]
    [​IMG]

    CHANGELOG FOR PRE-ALPHA 1.2.1 (Release Candidate 1):

    Features:

    - Added AI drones in space
    - Added spawning system after death: now you can choose between different spawn points (current location, medic station or Omicron starting position)
    - Added tabs for BA, CV, GV, SV in Creative Menu - blocks now have color coding to distinguish for what they are used.
    - Added color hint icons (SV, GV, CV, BA) in player's inventory
    - Control panel now shows missing essential components
    - Added icons in Control Panel's list of controllable units
    - Added explosion effect to laser based weapons
    - Desert Golem and Arachnid appear now also in the mountains of Omicron during night

    Improvements / Changes:
    - Changed functionality Drill: LMB and RMB -> drilling (strong, weak), Fillertool: LMB -> filling, RMB -> flatten
    - Placing starter block for BA / CV / SV / GV is more accurate now
    - Added (transparent) window to Constructor templates
    - Added community builds: Lightning Shuttle in Creative Orbit and "Habitat" on Moon
    - Added special charge for repair tool
    - Added lights to filler + repair tools
    - Added filler/flatten tool to Escape Pod loots.
    - Added flashlight to Assault Rifle
    - Increased armor of passenger seat
    - Increased rotation speed of enemy turrets.
    - Orbital spire is now better defended.
    - Improved drilling so that no ores should get lost anymore
    - Auto turret stop attacking if target is dead.
    - Auto turret is deactivated if switched off in Control Panel
    - Some tweaks to sniper scopes (less tint color and larger dot)
    - Tweaked jetpack rotation speed (less sensible now)
    - Nerfed Minigun SV / GV
    - CV now gets destroyed when trying to land on a planet -> 2 warning messages when approaching planet (temporary solution)
    - Increased range of Sentry Guns.
    - Increased defence of Orbital Spire
    - Slightly increased health of Desert Golem.
    - Added 'Close' button to Options menu when in game
    - Disabled 'Access' button in Control Panel (since not functional)
    - In-game tutorial messages now use the actual currently configured input (if used)
    - Added Filler/Flatten to Escape Pod
    - Enabled SSAO now already in "good" quality mode
    - Slightly increased effective distance of removal tool

    Bug fixes:
    - Fixed bug: 'moving' of SV when adding/removing blocks.
    - Fixed collider on Turrets GV and Fuel Tank
    - Fixed error that appears sometimes when leaving turret
    - Fixed bug that sometimes terrain is not generated
    - Fixed constructor exploit 'craft item without needed inputs after removing currently crafted item from queue'
    - Fixed jetpack not showing when switching 1st and 3rd person
    - Fixed bug that when work light was picked up it disappeared
    - Possible fix for bug when deleting old save games
    - Fixed exception when client tries to connect, canceling a connection attempt returns to Multiplayer window.
     
    #1
    Last edited: Aug 5, 2015
  2. Kane Hart

    Kane Hart Captain

    Joined:
    Oct 20, 2014
    Messages:
    710
    Likes Received:
    965
    Amazing. You guys are pumping out updates like there is no tomorrow. Keep up the good work!
     
    #2
  3. Eviscerator

    Eviscerator Commander

    Joined:
    Nov 12, 2014
    Messages:
    514
    Likes Received:
    209
    Oh sweet. Will we get to build with nosecone and fin shapes such as the ones the drones have? They look snazzy.
     
    #3
  4. RobDog

    RobDog Commander

    Joined:
    Feb 27, 2015
    Messages:
    535
    Likes Received:
    211
    Thank you eleon! Will jump right in and start reporting any issues we find..
     
    #4
  5. WolfAmaril

    WolfAmaril Lieutenant

    Joined:
    Jun 14, 2015
    Messages:
    67
    Likes Received:
    16
    I know this should technically go in the bug reports, but it is really small: The localization for part of the tooltip for the Drill is busted
     
    #5
  6. Astra

    Astra Commander

    Joined:
    Jun 27, 2015
    Messages:
    142
    Likes Received:
    40
    Sounds good! Lights on rifle! Yeah?
     
    #6
  7. Games4Kickz

    Games4Kickz Lieutenant

    Joined:
    Jun 18, 2015
    Messages:
    48
    Likes Received:
    19
    (This is NOT a Bug Report as I need to know if a new game is required for this first)

    I just gave it a test run on my existing game save and wasn't able to see the AI Space Drones. Is a new game required to see them?
    In my current game I also have already taken over the Research Station, is that one of the reasons?
     
    #7
  8. RobDog

    RobDog Commander

    Joined:
    Feb 27, 2015
    Messages:
    535
    Likes Received:
    211
    Probably have to delete the playfield folder to get the new setup at minimum... New game probably best for helping with bugs/issues though. ....
     
    #8
  9. Nuke

    Nuke Ensign

    Joined:
    Apr 1, 2015
    Messages:
    16
    Likes Received:
    9
    More updates = less sleep. You guys are turning this into what I have dreamed a space survival/ crafting game should be.
     
    #9
  10. WolfAmaril

    WolfAmaril Lieutenant

    Joined:
    Jun 14, 2015
    Messages:
    67
    Likes Received:
    16
    Has anyone figured out if you have to start a new game in survival for the space drones yet?
     
    #10
  11. Xentor

    Xentor Captain

    Joined:
    Jan 10, 2015
    Messages:
    706
    Likes Received:
    520
    I guess yes. Because it needs to "rebuild" the space map for it.
     
    #11
  12. leopardts

    leopardts Ensign

    Joined:
    Jul 24, 2015
    Messages:
    15
    Likes Received:
    14
    Keep up the good work lads ^^

    Edit: Yea you need to restart and make a new save otherwise none of the changes will be on your game sorry :3
     
    #12
  13. leewells2000

    leewells2000 Lieutenant

    Joined:
    Jul 25, 2015
    Messages:
    66
    Likes Received:
    43
    I'm working with a 4 day old save.. I'm not seeing a space drone anywhere. Reset the save or might there be something else wrong?
     
    #13
  14. Draconian

    Draconian Ensign

    Joined:
    Mar 24, 2015
    Messages:
    11
    Likes Received:
    3
    My save has the drones in it. You have to fly by the a strode get pretty close the the research station. They may appear and disappear quick if your flying the oppost directions cause when you first see them they pop in at 999 ms away.
     
    #14
  15. EleonGameStudios

    EleonGameStudios Developer
    Staff Member

    • Developer
    Joined:
    Oct 20, 2014
    Messages:
    1,654
    Likes Received:
    11,236
    If you have already visited the Orbit in your old game, the space drone will not be initialized any more after resuming this game. However, if you resume a save game in which you have not yet been in the Orbit, the space drones will be there.
     
    #15
    Nuke and Games4Kickz like this.
  16. Kaiser

    Kaiser Ensign

    Joined:
    Jun 26, 2015
    Messages:
    2
    Likes Received:
    0
    Will we get an option to play without all the stuff prebuilt?
     
    #16
  17. Mazza

    Mazza Ensign

    Joined:
    Jul 7, 2015
    Messages:
    3
    Likes Received:
    1
    Well well well.....happy Wednesday to you all ..hope you Devs have uploaded the game to Steam by now......................................................................................................................................................................................................................................................................................................... cough.. cough............I'm waiting you know :)
     
    #17
    Yarrix likes this.
  18. shadow250

    shadow250 Lieutenant

    Joined:
    Jun 26, 2015
    Messages:
    68
    Likes Received:
    23
    anyone know what the small 9.6 mb update was?
     
    #18
  19. David Hollis

    David Hollis Commander

    • Moderator
    Joined:
    Nov 2, 2014
    Messages:
    461
    Likes Received:
    180
    That's an epic build from Hummel... :) And those new drones... Very sexy.
     
    #19
    Nuke and Games4Kickz like this.
  20. OzenRay

    OzenRay Commander

    Joined:
    Jun 9, 2015
    Messages:
    196
    Likes Received:
    41
    Faboulous gonna try this asap
     
    #20
Thread Status:
Not open for further replies.

Share This Page