I was playing with an intra-ship point-to-point teleporter, and was wondering if there's a trick to making the teleporter survive renaming the ship after spawning or if a second ship of the same name is present. It looks like the "teleporter_name@ship_name" syntax also works with "teleporter_name@ship_id", so is there some macro I can put in that will auto-expand to the instance id when the ship is spawned?