Off-network teleporter question

Discussion in 'Questions, Discussions & Feedback' started by Garaman, Oct 8, 2020.

  1. Garaman

    Garaman Captain

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    I was playing with an intra-ship point-to-point teleporter, and was wondering if there's a trick to making the teleporter survive renaming the ship after spawning or if a second ship of the same name is present. It looks like the "teleporter_name@ship_name" syntax also works with "teleporter_name@ship_id", so is there some macro I can put in that will auto-expand to the instance id when the ship is spawned?
     
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