Hi there! Any PDA wizards or witches out there, that can help me? ... Trying to build an alternative EGS tutorial. (The current one seems to garner not-so-friendly EGS steam reviews. :/ ) Is there a way to 'silently' start a chapter without that movement-preventing, in-your-face 'Let's go' button? 'NoSkip: False' does only that... And leaving the Message text empty as "" will give an 'Confirm mission activation?', with only a 'Let's go' button as an answer- - ...Which doesn't even make sense.
I also want to know this, the tool I was using for the PDA stopped working since version 10 and I can't seem to continue building my story...
AutoActivateOnGameStart: True Is the only way What you can do is this: ActivateChapterOnCompletion: NAME OF NEXT CHAPTER The tool your refering too @Bollen isnt maintained anymore
It only works on the first time a player joins the server or start a new SP game Works fine, just tried it
No, it still doesn't start for me... I attach the scenario in case you want to try it. Any ideas what might be wrong?
Oh dear! You right, I hadn't actually tested it properly since 10 came around. I made this with the now obsolete PDATool. I don't think I'm capable of writing it by hand without a more comprehensive tutorial...
Trust me, that's the first thing I did... But you also have to configure the .csv file and that's just too much...
Yesssssssss: Code: Chapters: - ChapterTitle: "Testing Self-activation!" Category: SoloMission Visibility: ChapterActivation # CAN BE COMMENTED OUT # NoSkip: True # Visibility: Always # HideTasks: true # Activatable: Always # Description: "Testing stuff!! Self activation!" ChapterActivation: - ActivationType: NearPoi # One of: NearPOI, NearUnit, NearResource, Signal, PlayfieldEntered, PlayfieldTypeEntered # NearUnit: Triggers at a distance. With 'Names' use only ONE POIName, and ONE UnitName, like this: [ PoiName, UnitName ] # Signal: Needs to be named with a '*' in the POI, e.g. *DoorSensorSig # PlayfieldEntered: The name of the playfield, as defined in sector.yaml # PlayfieldTypeEntered: Use only with custom playfield templates or at game start. Names: [ "JunkT1" , "DroneBaseT1" ] # Uses GroupName, EntityName (Blueprint file name not yet supported) ListVisibility: False # Sets if mission is visible in the PDA. 'True' = Is hidden until chapter activation is triggered ActivationMessageType: None # Auto, None, Info, MessageBox # Auto: Automatically deactivates any current mission and activates this mission immediately. Confirmation message box is shown in middle of screen # None: No Message, just activates this chapter and the first task & action # Info: Shows only 'NotifyMessage' text, with 'MessageTime' duration. DOES NOT activate this chapter, but could make it accessible! # MessageBox: Displays NotifyMessage in box with Accept/decline buttons NotifyMessage: "Self activated Chapter!! AWESOME!!" # Message in the PDA notification window (Small window just above Toolbar) Works with localisation (different languages) MessageTime: 20 # Display time of message in seconds. Default is 10s. HighPrio: True # If true, displays as a red-border message with blaring siren. Default is False. # ActivationType: NearUnit # Test this # Names: [POIName, UnitName] # Test this # Distance: 300 # Distance from the entity to trigger (Only used when 'ActivationType: NearUnit'?). NearPOI triggers at 80m Distance? Tasks: - TaskTitle: "Self-Activation!" StartDelay: 0 Actions: - ActionTitle: "Open PDA [4cd22e](F1)[-]" Description: "--" Check: WindowOpened Names: [ Pda ] AllowManualCompletion: true CompletedMessage: "norm;30|Totally awesome!!!!" Thanks @Hummel-o-War !!!!
So if I'm reading this right... I could set it up so if a player approaches an abandoned ship in orbit, it will pop up this message? This is pretty sweet!
... and it seems, it can be all hidden out of sight. So, with sensors, you could even do situational POI commentary.
I might be stupid here, but I copied this code onto the Yaml and I got multiple errors and it didn't even show up.... It looks quite different from the original so I'm not sure how to go about it...
Hi @Bollen! Since yamls are so 'sensitive'... e.g. an errant extra space somewhere resulting in CoQ - - Can you check, which lines produce the error? (Open in-game console and compare error lines shown to the PDA lines) Or include a truncated PDA.yaml? When copying in stuff, often the first line gets an unwanted extra space character. ... The attached file should work, with a world that has a 'JunkT1' POI, or a 'DroneBaseT1' POI:
Sigh...! Finally, thank you so much! Finally after years of trying to build this scenario I think I finally have a chance... Any ideas where I can find a list of action with their codes? Like for example you have Open PDA [4cd22e](F1)[-]
There's no 'official' list there, yet... I started with writing down the actions from the standard scenarios. Most of the actions are included there. The rest I tried to guess from the list of the C# 'actions' (Classes?). The self-activation was a tip from Hummel-o-War . My own 'actions' list is sadly too much cluttered atm... Personal stuff all in there, needs much work, and a translation to english to be legible :/
Yeah, it's a real shame the devs haven't fleshed this out. There's so much potential here in terms of possible scenarios, stories, etc. I'm afraid to ask but have you been able to trigger the preamble window?