I can't seem to get this to work. I have a sensor that detects the player and broadcasts a signal called "PassThroughDoor". I want this signal to end the PDA mission. This is my yaml code: Code: Creator: Haravin Chapters: - ChapterTitle: Chapter1 Category: SoloMission Description: Chapter1_description PictureFile: "cryochambers.jpg" PlayerLevel: 1 Visibility: Always Activatable: Always AutoActivateOnGameStart: true CompletedMessage: Chapter1_completed Tasks: - TaskTitle: placeholderTaskTitle_0 Actions: - ActionTitle: placeholderActionTitle_0_0 Description: placeholderActionDescription_0_0 Check: Signal CompletedMessage: placeholderActionTitle_0_0_CompletedMessage Names: - PassThroughDoor Headline: Chapter1_placeholderTaskTitle_0_0_Headline VisibleOnStartPlayfield: Unknown Preamble: Chapter1_preamble When it says Unknown, it means the actual playfield is called "Unknown". This is taking place in a secret location. I want two things to happen, which aren't happening: I want the mission to show a briefing window when the player starts the mission, which will cover up the player's screen. I want the sensor that broadcasts the signal to actually work. However, the mission is starting, and I can see it in the PDA. It just isn't doing it as I want it to. Here is the whole scenario uploaded so far to the steam workshop. The area with this issue is the starting zone, so you should find it right after you start the game. http://steamcommunity.com/sharedfiles/filedetails/?id=1144419710
I figured out how to get the sensor to work. You have to make it a global signal, by putting an astrix (*) in front of it in the blueprint. I wish this was documented somewhere... Hopefully people who get confused by this will find this thread at least.
so if signals from the PDA to blaupause would send then I must in the name of Blaupause * with indicate? or how exactly does it work? try to understand the signals from the PDA all the time so I can control different things. many times helps me also a photo next? ----------------------------------------------------------------------------------------------------------- also wenn Signale vom PDA zur Blaupause sendenmöchte dann muss ich im namen der Blaupause * mit angeben ? oder wie genau funktioniert das ? versuche ganze zeit die Signale vom PDA zu verstehen damit ich daduch verschiedene Sachen steuern kann. vieleicht hilft mir auch ein Foto weiter ?! --------------------------------------------------------------------------------- edit: ich kann dir jetzt folgen im blueprint muss das TX Signal mit *vorran so heißen wie im PDA zb. Bluprint: TX Signal an einer Tür: Tür Start TX Signal *Tür start im PDA: check section signal auswählen und dann das TX Signal vom Blueprint ohne * einfügen zb. Signal: Tür start Danke für diese tolle hilfe edit 2 um den Fehler *$ wegzubekommen muss man das Feld "Action Description:" mit "Placeholder for undefined" belegen und im Feld "Action Completed Message:" kann man dann sein Test eintragen dann kommt zumindest keine Fehler Meldung mehr. ----------------------------------------------------------------- I can follow you now in the blueprint the TX signal with * vorran hot as in the PDA eg. Bluprint: TX Signal at a door: Door start TX Signal * Door start in the PDA: check section signal and then insert the TX signal from the blueprint without * eg. Signal: Door start Thanks for this great help edit 2 to get the error * $, you have to fill the field "Action Description:" with "Placeholder for undefined" and in the field "Action Completed Message:" you can then enter your test then at least no error message comes.