I'm not talking about monsters, but the scary vampire loads on our power. Most devices in the game consume energy, even when not used. But, logically, many of these should not require any energy at all. And many do not have any way to turn them off. This includes furniture. Benches require 1 kW. Many types of Tables require 1 kW. Even a simple Closet requires 1 kW. Does the thing automatically dry clean, or what? Even the basic Bed requires 1 kW of power. A bed?! Is it one of those vibrating beds like in a cheap motel? And the one unit of furniture everyone expects to use power - the TV Table - does not require any?! All regular Containers require 1 kW of power. For what purpose? It makes sense that Trading Stations and ATM's use power. And it makes sense that medical Scanners require power. But, again, there is no off switch and no Signal Logic to turn any of these things off, so they use power no matter how seldom they are used. It makes sense that LCD Screens require power. And at least these actually have an option to turn them off. Though, an LCD Screen that's turned off isn't especially useful, so we'd probably need a Switch or Motion Sensor to turn them on when a player is around, but those do require power. Too bad the game doesn't have painted signs that don't require any power. A freak'n Armor Locker requires 5 kW of power, constantly. Again... Does it use this for dry cleaning? There isn't even an off switch or a way to turn it off when not in use. And we must have an Armor Locker because we can't change armor or armor boosts without one. I can forgive that O2 Stations (and Ventilators) requires power, but... a whopping 20 kW? What do they do - compress and separate the O2 straight from the atmosphere? No, it merely transfers the O2 from the base's (or vehicle's) reserves into our suits. Couldn't we accomplish the same thing with a simple hose and adapter to fit our suit's internal tank? Where does that massive amount of power go? And, again, there's no way to turn it off when not in use. (Ridiculously, they still use power, even after turning off "Oxygen" from the Control Panel!) The one device that I had assumed would be a huge energy vampire - the Large Constructor - is actually rather energy efficient. Granted, it does consume a whopping 250 kW or so while in use. But, as long as it's not being used to make anything, it's a tame pussycat that only drains a measly 2 kW. This does not give players much incentive to turn them off when not needed. (Most players try to keep their Constructors busy, anyway.) To add insult to injury: All the Sensor and Signal Blocks require 1 kW of power - the Motion Sensor, Light Barrier, Trap Door, Trigger Plate and even the Lever. I mean, come on! The Lever is nothing more than a switch. And a lever switch is the simplest electrical device ever invented. Since when does a lever switch need electrical power (1000 Watts, at that) just to allow a circuit to be turned off or on. This makes absolutely ZERO sense. It even defeats the purpose of having a switch or motion sensor because they waste power instead of saving it. We can't even disable many energy vampires like the Lever and Motion Sensor by selectively turning stuff off from our Control Panel like Signals and Lights. You would think that turning off Signals would include de-powering Motion Sensors, but no... (This does disable their functionality, but they still consume power.) The only solution seems to be turning off the entire base. Keep in mind: Even 1 kW is a lot of power! For reference, a small microwave is one of the most power-hungry devices in an average home and it only consumes 1 to 1.5 kW while in use. When not in use, the thing still draws some power. But that's more like 5 watts. Instead of making devices more power hungry, the trend these days is the opposite direction. For instance, the average home went from using incandescent bulbs to compact florescent. And, now, many people are switching to the even more energy efficient LED bulbs. So, why do all of Empyrion's Lights consume 1 kW of power, regardless of how bright they are and regardless of the brightness and range settings we use on them? Players have a choice: Do we use energy vampire furniture and devices because they are cool or for roleplaying purposes, or do we completely do without them because they not only require extra resources to build, but they waste energy? We can't even use Levers or Motion Sensors to turn the stuff off that we're not using. It's frustrating: The developers have added a lot of very cool stuff to the game, but many hardly seem worth using because they waste power. Power consumption wouldn't even be an issue if it wasn't for the fact that we don't have anything like Wind or Solar Panels to provide energy. No, we must endlessly mine for Promethium to fuel everything, from ammo and personal devices, to vehicles, to bases... Never mind how Promethium is not exactly a renewable resource. Granted, mining for Promethium isn't that big of a deal. Yes, I know that Bio Fuel is a thing. Yes, we could just turn our bases off. But, it's the principle of the matter. Why should I have to mine for that much extra Promethium just to keep the lights on while I'm away? Is it too much to ask for a simple switch to turn things off without the switch, itself, consuming power? Isn't it enough that we have to build and place an Oxygen Generator in water, keep it stocked with fuel, regularly withdrawing the oxygen and manually fill our vehicle's or base's tanks? Must we also have O2 Stations consume 20 kW, regardless of whether or not we ever use the thing? Want to have 100 Containers to store all the stuff we collect? Well, then, we better be prepared for these to consume 100 kW of power! Time to build another Generator and more fuel tanks, I guess... My plan: From now on, I'll build at least two separate bases. One base will be nothing but Turrets and/or Growing Plots - stuff that should be left on all the time. The other base will be everything else. Doing it this way, I will be able to de-power my main base while I'm away, yet still able to leave my Growing Plots and Turrets online. I may even build a third base that is nothing but Containers, never even bothering to put fuel in the tank.