First: this is purely hypothetical and very radical in this state of the game. Two suggestions: The first one is purely about making the game much more fluid and less stressful for computers. When finished building, the game could "merge" all building blocks into one single object. This would result in all building Blocks becoming one solid object with a number of hitpoints depending of its overall mass, instead of adding 99999 indiviual building blocks, like we have now and which had virtually no practical meaning. Note: only building blocks, no doors or anything else. The advantage would be that in combat, or basically in any given situation the game wouldn't have to process every single block, instead there would be just the one unit with all the things put on it. (which the game could now handle much more btw.) In Combat, when loosing a certain amount of hull hitpoints attacks will much easier penetrate the outer hull and damage interiors. (maybe going by percentage, starting at 25% integrity and becoming more and more devastating the lower the hull gets.) The drawback would be (of course) that in combat the ship wouldn't visually fall apart (Less eye candy ) and there wouldn't be any holes in the hull anymore. But there could be damage decals and plasma fires instead, which could look just as awesome or even better imo. The pros: Much easier to process, resulting in much less lag Repairing much easier. (You wouldn't have to replace lost blocks.) The cons: Changes could only be done with the unmerged version of the ship. No destroying of individual blocks anymore. (could be a major thing for most ppl. idk) My second suggestion is more like a supplement to the first one. When watching Star Trek (who would have thought that ), i had the idea of using their concept of structural intregrity in Empyrion. If we had the above suggested mechanic in game, then there could be (a limited number) generators that strengthen the ships structure with internal forcefields (that don't need to be shown), resulting in a increase of the hulls Hitpoints. The interesting thing is, it could be done in a way that it needs big amounts of power to operate. So there could be a relation between durability of a ship and its Power generation. The idea behind all this is to eliminate the need to build ships with 10 armor layers that slow down any computer and make the game more technical instead. Thoughts? PS: Sorry for any typos and my bad english in general.