Possible for total Bio-luminescent planet?

Discussion in 'Planets & Playfields' started by Requiemfang, May 11, 2020.

  1. Requiemfang

    Requiemfang Commander

    Joined:
    May 13, 2015
    Messages:
    307
    Likes Received:
    238
    By this I mean all the foliage on the planet that evolved bio-luminosity and I know it would probably require assets for creatures to have the same effect. A while back I was playing Stellaris with the Distant Worlds mod and one of the worlds in that mod is a Bioluminescent planet which really stuck out cause you could see the glow from orbit. It makes me wonder if it would be possible to get such an exotic world in Empryion for another type of REALLY alien ecosystem.
     
    #1
    VISION305 likes this.
  2. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,359
    Likes Received:
    13,407
    They would need to add in the planet deco.

    However, you can make your own... Sort of. I made planets with bioluminescent beaches and ocean planets with glowing "life" but it's all faked.

    20200115012213_1.jpg 20200115012114_1.jpg

    20200115011933_1.jpg 20200115012332_1.jpg
     
    #2
  3. Requiemfang

    Requiemfang Commander

    Joined:
    May 13, 2015
    Messages:
    307
    Likes Received:
    238
    like the look of that but yeah. guessing you somehow managed to get some emission glow to add onto that stuff in order to achieve that look.
     
    #3
    ravien_ff likes this.
  4. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,359
    Likes Received:
    13,407
    They are POIs.
     
    #4
  5. Requiemfang

    Requiemfang Commander

    Joined:
    May 13, 2015
    Messages:
    307
    Likes Received:
    238
  6. Fenra369

    Fenra369 Commander

    Joined:
    Apr 5, 2016
    Messages:
    327
    Likes Received:
    160
    What your asking for is not technically possible with playfields alone, no. There is no way to make water glow that I am aware of. That said, you can place POIs specifically in water, which if properly configured, will appear underwater. Using alien blocks and an admin core a player would probably not tell the difference tbh.
     
    #6
  7. Khazul

    Khazul Captain

    Joined:
    Jan 15, 2020
    Messages:
    853
    Likes Received:
    1,216
    This is what the 'Alien' type should be - a Pandora (Avatar movie) inspired theme.
     
    #7
  8. Requiemfang

    Requiemfang Commander

    Joined:
    May 13, 2015
    Messages:
    307
    Likes Received:
    238
    If the developers could put it in it would be great though I am not sure how much it would affect performance for the game if one was on the planet.
     
    #8
  9. Fenra369

    Fenra369 Commander

    Joined:
    Apr 5, 2016
    Messages:
    327
    Likes Received:
    160
    I think it'd be possible to modify terrain biomes to react to explosions and footsteps in a manner similar to videos in California about luminescent beaches. Although it wouldn't be something a player can do today, something that would need to be added in the future (would be really cool for alien planets!)
     
    #9
    VISION305 likes this.
  10. Escarli

    Escarli Lieutenant

    Joined:
    Dec 13, 2019
    Messages:
    48
    Likes Received:
    40
    I know you can change the colour of the textures to make it brighter, but I guess that's not quite the bioluminescent you were thinking of? Can change the smooth value too to give it the appearence of a shine (that I've noticed so far), but again that's not really bioluminescent
     
    #10
    ravien_ff likes this.
  11. Keith Hovey

    Keith Hovey Captain

    Joined:
    May 11, 2016
    Messages:
    456
    Likes Received:
    337
    You CAN in fact give textures on planets a "Glow" effect and change all kinds of things about how they look.

    If i recall correctly... By adjusting these lines...

    Brightness: 120 #Glow
    Saturation: 10 #Impact
    RGB: "(1, 1, 1)" #Color
    Smoothness: 0 #Fuzz no Fuzz (I think)

    You can change how a texture appears. You can find these lines in the terrain.ecf file. Play with them a bit :) Works REALLY well with textures like Promethium that already have a glow effect. You can change their color too.

    Im pretty sure you can add glow, and change critter colors too? Its been a minute lol

    You can also adjust, if im not mistaken, colors and such of plants and rocks...
     
    #11
  12. Brimstone

    Brimstone Rear Admiral

    Joined:
    Dec 11, 2017
    Messages:
    1,575
    Likes Received:
    3,144
    Is that global, or on an individual basis per planet?
     
    #12
  13. Keith Hovey

    Keith Hovey Captain

    Joined:
    May 11, 2016
    Messages:
    456
    Likes Received:
    337
    Thats on a Planet by Planet basis. They pull data from the folder used in their generation.
     
    #13
  14. Escarli

    Escarli Lieutenant

    Joined:
    Dec 13, 2019
    Messages:
    48
    Likes Received:
    40
    I know we can colour the planet biome's however we wish, but the plants/rocks etc? That I wasn't aware of, how is that done? Sounds interesting :)
     
    #14
  15. Keith Hovey

    Keith Hovey Captain

    Joined:
    May 11, 2016
    Messages:
    456
    Likes Received:
    337
    Its a unity thing. Im not really sure if they have that implemented In Empyrion honestly. Hence why i said "You can also adjust, if im not mistaken, colors and such of plants and rocks...". I could be wrong on that one.
     
    #15
  16. Brimstone

    Brimstone Rear Admiral

    Joined:
    Dec 11, 2017
    Messages:
    1,575
    Likes Received:
    3,144
    Sweet.. @ravien_ff needs to know this if he doesn't already... but then, being the scenario guru, he probably does
     
    #16
  17. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,359
    Likes Received:
    13,407
    You can't change terrain deco and creatures. :(
     
    #17
  18. Keith Hovey

    Keith Hovey Captain

    Joined:
    May 11, 2016
    Messages:
    456
    Likes Received:
    337
    That sucks. Because Unity is capable of passing those, like all other values, to the yaml for config.
     
    #18

Share This Page