The Healing Station is something new to me. It sounds nice. But it does draw quite a bit of power, even while not being used. So... why can't we turn the Healing Station off and on, such as only when we need to use it? We can turn the Portable Constructor on and off, as well as Hover Engines, Thrusters, Weapons and a bunch of other devices. We can even turn the Ventilator on or off through the Oxygen general tab. Though, to be fair, there are some other devices that we are unable to turn off. The Armor Locker would be one example. It draws a not-significant 5 kPUs while seemingly doing nothing at all. (Is it automated to dry clean our spare suits and modules while storing them there? ) To make things more balanced, I'd much prefer that Armor Lockers required power before we could access them - assuming they should require any power. Anyway, 5 kPUs sounds far too high. Should it be similar to the power requirement of storage containers (assuming those should require any power)? On a related subject: Lately, since I started building HVs for Alpha 9, I've noticed that they end up requiring many times more power than before. As an example: I redesigned an Alpha 8 HV for Alpha 9 to use the Modular Container system and it ended up requiring more than 4 times the power as before. It jumped from a power requirement of about 24 kPUs to 117 kPUs. Why? Mostly because I had replaced the 2 Harvest Boxes and one Cargo Box with 5 Cargo Controller Units (3 regular, 1 Ore & Wood and 1 Ammo) and 74 Cargo Expansion Units. Each Cargo Expansion Unit requires 1 kPU, which means those alone added 74 kPU to the 117 kPU total vehicle power consumption! Having 74 Cargo Expansion Units may sound like over-kill to those who have not played around with vehicles much in Alpha 9. But believe me when I say that 74 CEUs isn't really that much space. I felt that I needed at least 3 CEUs just to hold a couple thousand ammo because a Minigun Turret will go through hundreds of ammo in a short amount of time. And since this vehicle was designed primarily to harvest trees, it needed a decent amount of Ore & Wood cargo space. Point being: Vehicles in Alpha 9 require a lot more energy due to the Modular Cargo system and, thus, they consume fuel much faster. If Cargo Expansion Units did not require any energy, and Cargo Controller Units still did, vehicle energy requirements would be much closer to what they were in previous versions.