Pre-Alpha 3.2.0: Improved player models, 3d radar map, bug fixes and more

Discussion in 'Patch Notes' started by EleonGameStudios, Sep 18, 2015.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Hi guys,

    Today, we have released a new update (Pre-Alpha 3.2.0) with a lot of improvements.

    We added better looking player models. Our male character has received a plastic surgery and went to the hair dresser (by the way, also the female model got a new haircut).
    [​IMG]

    In addition, we changed the helmet for both the male and the female model.
    [​IMG]
    [​IMG]

    Moreover, we added a backpack with an integrated jetpack:
    [​IMG]

    Furthermore, we integrated several new 3d models such as a new cargo box and RCS block. We also replaced the food processor (formerly know as the "space toilet"):
    [​IMG]

    Overall, you can expect to see improved graphics because we are planning to replace almost all current 3d models over time. Thus, Empyrion will get prettier with each update. We will reveal more information regarding improved graphics in the next update.

    Finally, we integrated a new player build capital ship in Creative Orbit (thanks to Arturius1967). This ship will play a special role in one of the upcoming updates:
    [​IMG]

    Here is the full changelog of Pre-Alpha 3.2.0:

    Features:
    - Improved player models: backpack with integrated jetpack, helmet, boots, male face + hair, female hair, updated shader
    - Added 3d radar map in Orbit (will still be improved)
    - Added new models for Food Processor, Cargo Box and RCS
    - Added panel to planetary map that indicates how many resources can still be discovered
    - Removed fly direction for cockpit and weapons: now you can place cockpits and weapons in different direction on x-z plane (e.g. you can have 2 cockpits facing opposite direction). Removed arrows from Core.
    - Added random Seed button
    - Added new CV in Orbit Creative (thanks Arturius1967)

    Changes:
    - Added probabilities of drone spawning to resources: now every resource has a different probability that it is "guarded"
    - Removed Neodymium from starting resources in Escape Pod
    - New Game Survival Seed=0 is no longer officially supported (however, you can still continue your old save games with Seed=0)
    - Tweaked loot of Plant Monster
    - Increased duration for 24h cycles from 30min to 60min
    - Save button does not show on client side because only server can save game (before error occurred if client wanted to save game)
    - Added illuminated block in Creative (currently used at Alien Towers)
    - Added check that no more than 60 player builds can be created in 1 playfield
    - Improved Inventory window that shows character stats, new equipment slots (only Helmet toggle active for now)
    - Reactivated emergency break in orbit if SV / CV is powered off
    - New start setting Omicron Creative
    - Activating thrusters on player jetpack according to direction
    - Control Panel can now also be opened if a player is within an elevator.
    - Added possibility to change location of Save Games (via registry)
    - VRAM is now checked on startup
    - Added map markers to POIs (for old Seed=0 games)
    - Improved German localization

    Bug Fixes:
    - Fixed bug that turret rotation was not correctly shown for other player in multiplayer
    - Possible fix for another turret bug that caused a game crash
    - Fixed bug that space drones were not correctly initialized and did not show up anymore (you have to start a New Game or Resume an old game where you have not yet been in the Orbit for this change to take effect)
    - Fixed colliders on many models so that ghost block problem may be solved
    - Fixed problem that start planet was not set correctly and teleport to "Start Location" did not work correctly
    - Possible fix for exception in Food Processor and Constructor
    - Fixed bug that music volume was not correctly saved
    - Fixed bug that sometimes an error occurred on Rename Game and New Game
    - Fixed starting location Omicron Orbit Creative (platform can now be powered)

    Known Issues:
    - Automatic mode of player owned turrets is not working correctly

    Thanks for reading and stay tuned for more goodies to come in the next update.

    Eleon Game Studios
     
    #1
    Last edited: Sep 19, 2015
  2. LandonGam3r[NL]

    LandonGam3r[NL] Lieutenant

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    great! Like the new player model! However, I am not sure what to think about the 60 player builds check....I am an unofficial server/game hoster for Empyrion and wonder what happens if players ever reach that number.
     
    #2
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  3. Groza

    Groza Commander

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    excellent update!
    new character looks like the Superman
     
    #3
  4. Navonil Mukherjee

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    awesome as always.. love you guys..... :)
     
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  5. Rannoc McMaulin

    Rannoc McMaulin Commander

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    ConGrats Arturius1967 for your creation being added to the game =)
     
    #5
  6. Ambush In The Night

    Ambush In The Night Lieutenant

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    You rock EGS's Team! That's a nice update.
    3D radar is a great integration for gameplay and for the futur planetary system.

    Food processor look really well. Is there any chance to see more armor blocks in the next updates?
     
    #6
  7. Navonil Mukherjee

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    BUG:
    Always /Minor
    random seed never exceed 999999.. though manually can put max 999999999 ( nine 9).

    will post in Bug Section when a thread for 3.2.0 will start there

    Edit : also if the first number is 1 then can put 9 more number, if put only 0(zero) then total 20 can be put
     
    #7
    Last edited: Sep 18, 2015
  8. Flip

    Flip Captain

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    Thank you, thank you, thank you, THANK YOU!!! xD Cant wait to play around with this tonight!!
     
    #8
  9. sharpshifter

    sharpshifter Lieutenant

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    Some great stuff here.. Keep up the good work EGS!

    And congrats Arturius :)
     
    #9
  10. Vitriks

    Vitriks Commander

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    Guys, please do something with female model. Her shins look terrible. For some reason the foot ad shin and ankle doesn't match. Make shin more smooth, or add some armor to the foot.
    v0f3.jpg
    combat_eva_suit__elite__by_longgi-d5akcga.jpg
    Also you trying polish the game instead of adding new stuff. I'm just saying that there is no new stuff to play with.
     
    #10
    Last edited: Sep 18, 2015
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  11. Morkar

    Morkar Lieutenant

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    Love the new helmet and jetpack! Awesome, exactly what I had in mind.
    Just a very minor thing for the helmet; when the helmet is put on you can see through it from the bottom, maybe just fill it black.

    Shaders look good as well. The new head looks good (not distorted like the older one) but I think it's the shaders that give it a plastic look.

    The new models are all around good looking. I like it!
    Maybe could we get back the space toilet food processor as an actual toilet asset?

    Couldn't really check the 3d radar map but pretty good to have it 3D. It reminds me of the X-series scanner btw.

    For balancing I think it's good that Neodymium is never available from the escape pod and the plants giving spoiled food is fitting.

    And now I'm really curious about the equipment slots...
     
    #11
  12. ☣.C.H.U.D.☣

    ☣.C.H.U.D.☣ Captain

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    Nice update...My only question is...Will my ground vessel disappear if i put it on my Ship still?
    When i go planet to planet?
     
    #12
  13. Neil

    Neil Captain

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    All this looks fantastic! Looks like I'll be starting over again :). But regarding saves, what registry setting needs to be changed to change the save location?
     
    #13
  14. blooddragon606

    blooddragon606 Captain

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    Looking forward to 3.2. Just one thing: I hate that orbital e-brake.
     
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  15. Kaeser

    Kaeser Rear Admiral

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    Body armor slot?... Really?...... You guys are so cool.....
     
    #15
  16. Dead8Eye

    Dead8Eye Captain

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  17. cle

    cle Lieutenant

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    i'm happy for this update/patch...keep up the great work!!!

    PS: what about the major/minor bugs in multiplayer-sessions? ...are they'r gonna fixed too?

    thumbs up & please be more present in this forum ;)

    .... I love this game ... please keeping up youre great work!!

    PPS: I'm missing the music ingame .....
     
    #17
    Last edited: Sep 18, 2015
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  18. RockinSince87

    RockinSince87 Lieutenant

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    And just in time for the weekend! Awesome DEV's!

    Let the testing begin!
     
    #18
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  19. Bluexodus

    Bluexodus Ensign

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    thank goodness for the model change haha my mate and I play and test bugs each Tuesday. Amazing game. Can not wait to watch the development team unfold this epic!
     
    #19
  20. Iή₣ε¢Ŧ₤đ

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