Pre-Alpha 4.1: PvP, PvE, Factions and Ownership

Discussion in 'Patch Notes' started by EleonGameStudios, Dec 1, 2015.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Hey Galactic Survivalists,

    We are very excited to present you our newest and feature-packed update: Pre-Alpha 4.1!

    Without further ado: we added the first iteration of a faction/ownership module AND playfield settings for PvE and PvP to the game! The latter can be set individually for each playfield (e.g. each planet can be PvE or PvP). Read on below for more details.

    We also added early customization toys to play around with: want to change the color of the sky or have a lower or higher sea level for your lakes and oceans? These are only two examples of the customization options, so go ahead, give it a try and show us your favorites!

    With an easy tweak in the config file, you can change the sky color so that Omicron will look like that:
    [​IMG]

    You can also easily change the water level. This screenshot shows Akua with a lower water level:
    [​IMG]

    In addition, we added a slew of changes, improvements and bugfixes. Read on below for the full changelog. Among others, you won't run out of resources any more: watch out for meteorites bringing in new sources of ore!

    One of the resource meteorites that drop if your resource deposits get depleted:
    [​IMG]

    A message will notify you about the meteorit. Open the planetary map (M) and look for a new resource icon (A) that has a "meteorit" in its name. As for now: meteorits can be found hovering a few dozend meters above the ground. Approach the meteroit and it will descend the last meters down to the surface. (This is a temporary solution!)

    As always, all the new features we are adding to the game with this update, are early versions or prototypes - not the final product! Thanks a lot in advance for your understanding and for submitting any issue to our bug forums :)

    One of the new alien plants on Akua:
    [​IMG]

    Next steps:

    - Offline/Log-out protection of structures on PvP playfields
    - Adding possibility for a "fresh start" on a server if you are stuck
    - Better admin tools for dedicated servers: kick, ban, etc
    - Force field for hangars
    - Solar system

    ….and last but not least: we can't give an exact ETA (yet), but we can already say with all certainty, that the Solar System will move planets further away and your capital vessel will finally have its purpose :)

    How does PvP, PvE, Factions and Ownership work?

    [​IMG]

    PvE vs. PvP playfields:
    - In PvE playfields, you cannot do any damage to other players or player-built blocks. However, you can do damage to alien buildings as long as they have an alien core (i
    f you destroy the alien core, they are considered as "no faction" and further weapon fire will do no damage to any blocks. From then on, you can only remove blocks with removal & repair tool - see below)
    - In PvP playfields, you can do damage to other players and blocks like in the previous version

    Removal & Repair tool:
    - The removal & repair tool can only remove blocks of your own faction, public faction and the no-faction structures.
    - As a result, you cannot use it to break into "alien faction" structures anymore. At least as long as they still have an alien core

    Ownership / Factions (Overview):
    - You can only access cargo boxes, constructors, cockpits, etc if they belong to your own faction.
    - In addition, you can access any block that belongs to the public faction, of course.
    - You can only access the control panel of structures if they belong to your own faction or to the public faction
    - Doors open only on structures if they belong to your faction or to the public faction
    - If you have not created or joined a faction, you can change your bases and vehicles between "private" or "public" use. Private has the same rules as if you were in a one-player-faction.
    - IMPORTANT: If you are a member of a faction and change a base or vessel from public or private use to "only by your faction" in the Control Panel dropdown, this can NOT be reverted back to "public" (yet).
    - If you are not a member of a faction, you can switch from public to private back and forth.

    Join a faction:
    To join or create a faction, open your inventory and click the FACTIONS button.
    - Regardless of whether there are factions available or not on the top left screen, you can always create a new one.
    - If there are factions available on your server, you can APPLY to join a faction. The creator of this faction needs to approve your applications. You won't auto-join ANY faction.


    [​IMG]

    Here is the full Changelog of Pre-Alpha 4.1:

    Main Features:
    - Added PvP, PvE, Factions and Ownership
    (Per default, Akua and Orbit are PvE playfields, the other playfields are PvP - however, you can change this setting, see below)

    Other Features:
    - Added faction internal chat: press "," to open it
    - Added playfield config files for basic customization: now you can configure e.g. sky color, water color, gravity, playmode (PvP, PvE), and also biome type of a playfield (to switch biomes you MUST change also the name of the save game - otherwise the map will not be correctly displayed)
    - Added resource count for deposits. Resource deposits that are nearly empty (<10%) are no longer shown on the map, i.e., map marker is removed (you have to start a New Game to correctly enable resource counter)
    - Added resource re-generation: if resource A is depleted on a planet then resource meteorites of type A will fall on planet
    - Dedicated server now auto saves every 60 seconds
    - Added dedicated server command line parameter "-dedicated <file>" to allow custom config files (.yaml extension must not be changed)
    Example: Make a batch file with the following content: "start EmpyrionDedicated.exe -batchmode -nographics -logFile Logs\DedicatedServer.log -dedicated MyCustomDediConfig.yaml"

    Changes / Improvements:
    - Added server password caching (now you only have to enter the password once)
    - Improved ship controller: rolling Q / E is now more accurate
    - Added simple clean up algorithm: Bases/HV/SV/CV will be removed if one of the following conditions is fulfilled:
    (i) a player did not visit structure for 24 game hours AND structure has no core
    (ii) a player did not visit structure for 24 game hours AND the structure is smaller than 25 blocks.
    This clean up algorithm will guarantee that there are not too many unused structures in a playfield which reduces performance (especially on dedicated servers this is a problem)
    - Added 30 Unlock Points for players that have reached max level to unlock new blocks
    - Added food category to Survival Constructor
    - Added planet overview list to map window
    - Added sentry gun for Bases and Capital Vessels in survival mode
    - Added new constructor 3d models for Large and Advanced Constructor (to replace old constructors)
    - Tweaked texture for thrusters to prepare for color masks
    - Tweaked texture for Core Block, Fuel Tank and Passenger Seat (less scratches)
    - Added new spotlight for SV / HV
    - Added several new explosions
    - Added "Back to inventory" button to Tech Tree window and improved visuals of Tech Tree window (larger icons)
    - All doors in POIs are now closed per default
    - Set culling of windows to a much higher distance
    - Removed color overlay for sniper scopes
    - Player list (Scoreboard) now scrollable
    - Added 2 new plants on Akua (Moved plant to Omicron that grows Alien Plasma ZR1 - replaced with Alien Tentacle plant)
    - Driller / filler can now also remove grass
    - Increased overall range of CV weapons
    - Removing Alien turrets now also give resources
    - Reduced number of turrets and sentry guns on some POIs (for performance improvements)
    - Added Sathium ore deposits on Ningues

    Bug Fixes:
    - Fixed problem with floating POIs (you have to start a New Game to benefit from this fix)
    - Fixed problem that player could peek through door by standing close to door frame
    - Fixed problem that some turrets did not shoot accurately
    - Fixed problem that food did not decay in multiplayer
    - Fixed problem that clients of a multiplayer game could not set names of BA, SV, CV, HV
    - Fixed problem that O2 / water generator did not produce at the bottom of very deep lakes
    - Fixed problem when SV with 2 or more cockpits (player inside) left playfield
    - Fixed problem that game crashed in some cases when troop transport was destroyed
    - Fixed problem that warning message "troop transport is approaching" was played several times
    - Fixed problem that entering cockpit on crashed CV caused problems
    - Fixed problem that drones appeared sometimes near the player starting position on all planets on a dedicated server
    - Fixed "plant sprout exploit" (before player obtained template inputs by removing sprout and could thus duplicate plant in food processor)
    - Fixed collider on turret radar
    - Fixed wrong quality setting text, possible fix for full screen resolution switch bug

    Thanks for reading and stay tuned for the next update

    Empyrion Dev Crew
     
    #1
    Last edited: Dec 1, 2015
  2. Adomas

    Adomas Ensign

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    Great job ! :):):)
     
    #2
  3. Nick

    Nick Commander

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    Love being able to change the sky colour and that new plant on Akua is very cool. And finally, renewable resources!
     
    #3
  4. crazytd69

    crazytd69 Lieutenant

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    Awesome update as always.
     
    #4
  5. Alo

    Alo Captain

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    Yes, yes and YES! I have to say I honestly love every part of this patch. My thanks and congratiolations to Eleon Studios for delivering yet another awesome update!

    From what I've read I can only imagine that multiplayer will be so much better with the implementation of factions and the upcoming features. I do have a few questions regarding the upcoming features; I hope you can answer (some) of it.

    1. What do you mean by structures? Bases? Or bases and ships? And what do you have in mind when you say "protection". Does this mean my base/ship will not take any damage at all when I'm offline? Could you elaborate slightly on this topic?
    2. Awesome!
    3. Awesome!
    4. Is this what you mean when you say "force field for hangars"?
    5. Awesome!
     
    #5
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  6. upsetkiller

    upsetkiller Commander

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    "- Offline/Log-out protection of structures on PvP playfields"

    Awesome update!

    BUT! that line above concerns me , this will pussify the game for a sizable portion of the player base

    why not just leave it at better turrets and other systems like laser wall defense etc etc take care or make it harder for raiders ? why should PVP servers suffer from an object becoming indestructible for a said period of time while its owner is away ?

    The way is to make it rewarding but costly as well , instead of making it impossible altogether
     
    #6
    Last edited: Dec 1, 2015
  7. Trokanis

    Trokanis Commander

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    I love it, Now to figure out how to change the planets and such. Also testing HV turrets. I do have a question though, the clean up feature, will that remove stuff on my single player games also?

    upsetkiller, you may think it will weaken the game, but is it fair that if you have to be offline people can throw themselves at your base and eventually take it? Sure it may cost them a few extra medpacks and bullets with your suggestion, but the sheer fact of respawns and time means that eventually they get in and you lose everything. Knowing how bad some of the player base is with Griefing they will likely make it their life's goal to do this no matter how long it takes. I think that would destroy the game for players more than having a locked base.
     
    #7
    PhiPhi, RobDog and Dotalot like this.
  8. Alchimeriste

    Alchimeriste Commander

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    T H A N K S !
     
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  9. NafreiuX

    NafreiuX Captain

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    Thanks so much, it's a great update :)
     
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  10. Kaeser

    Kaeser Rear Admiral

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    Great work guys.
     
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  11. Dotalot

    Dotalot Lieutenant

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    Aww damn, in work and all I want to do is go home lol... Thanks for the update! Was losing will power with how damaging the griefers can be... I like PvE idea for Akua and Orbit...
    .... would prefer full pop when game more developed (turrets work etc)... or do they now? Will they fire at a non faction member with this update?
     
    #11
  12. RichO

    RichO Ensign

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    Finally, you removed the tint on the scopes. OMG ty. That was so annoying.
     
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  13. Navonil Mukherjee

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    awesome updates as always...now I will play multiplayer at-last (I never found any resource before)
     
    #13
  14. NafreiuX

    NafreiuX Captain

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    join our server Navonil - Empyrion Survival Server no. 1 :)
     
    #14
  15. Navonil Mukherjee

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    I will as soon as update is done... :)
     
    #15
  16. Nightscar

    Nightscar Ensign

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    O yaaaa can I get a hell ya!

    Tytyty Devs sooo much for the PvE/PVP .. Now all the little PVP scrubs can go scamper off to there own serves and kill each other till there little ol hearts content .. Awwww so cute ..

    I so hope I run into some of the @sshats that greifed me .. So I can dance in front of them and lay the smack talk! Hahaha

    Wonderful job so far Devs game is shaping up to be my #1 top game I will play all this winter .. Keep it up. You DEFINATLY have a winner!
     
    #16
  17. Salty Salsa

    Salty Salsa Ensign

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    Awesome update, but when will there be more optimization I get like 15 fps on lowest settings
     
    #17
  18. Alo

    Alo Captain

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    Tried joining this server as well but for some reason I can't get past the "Connecting to Server..." screen. Did manage to connect to a few other servers. Anyone who knows what's up or who's experiencing the same problem?
     
    #18
  19. Ambedrake

    Ambedrake Commander

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    I see the beginning of configuration control for servers, and I am VERY pleased! Great job keep up the good work!
     
    #19
  20. Dotalot

    Dotalot Lieutenant

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    I'm in work so won't be able to check for a couple of hours... but, server is normally very reliable and the host is onto things quickly.
    There is a webpage 'empyrionsurvivalserver.com'. It has a chat box too so Landon can respond quickly when he is there.
    The problem people are reporting sounds like server is not up or at least the play field attempting to be joined.
     
    #20
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