I have a proposal that I have thought about for ages trying to balance it best as possible and hopefully save the devs some time if they so choose to add this to the game. The only way to really give ships uniqueness is to have the flight controls attached to the core of whatever it is your building, so this idea involves a new set of starter blocks to expand on the ones we already have to make ship building more unique so ships can be tasked with specific duties and builders can then build specialised ships. I dont know of any voxel builder like Empyrion that can do this or that does do this to this level of detail so Empyrion being the first or one of the first to do it helps to make the game unique also. So lets start with just a simple list of what new Cores I propose and see where we all go with balancing them, toss you ideas in this thread for the devs to read. I will start with SVs. SV standard core, this is the current core we all use to build any ship. SV Bomber core. SV utility core. SV Scout core. SV Fighter core planetary. SV Fighter core Space. SV Standard core - 40m/s top speed in atmo, can fly in space or atmo.This is the core we have now. SV Bomber core - 20% extra weight above standard core type for all steel blocks that attach to this core type, top speed of 30m/s in atmo, heads up display applied to any cockpit placed on this core type, with height from ground, horizon indicator, beeping warn detection system for locked on missiles , and target tracker that locks onto enemy ground targets, anti missile measure flares. Can be flown in space or atmo. SV Utility core - 10 % less weight for all steel blocks attached to this type core, top speed 40 in atmo, uses 20% less power to run. [ gives things like constructors an advantage ] Cannot be armed with anythingbut a gatt gun defensive turret. [ This would mean a new SV turret is needed also ] Can be flown in space or atmo. SV Scout core - 40% less power to run than standard core, plastic and wood blocks can be used on this type core, top speed in atmo of 45m/s, this core can ONLY be used on planets and is the cheapest most basic core there is. Fighter core Planetary - Advanced lightweight core with built in Radar for enemy air craft, heads up display applied to any cockpit placed on this core type, with height from ground, horizon indicator, beeping warn detection system for locked on missiles , and target tracker that locks onto enemy in dogfight, most expensive core, has same weight values as standard core, 20% boost in speed, top speed of 60m/s in atmo, and an afterburner with a 5m/s boost for 5 seconds, no vertical engines permitted [ forces landing on wheels traditionally and stops hovering like choppers ] new retractable landing gear block would help with this core, cannot fly in space. Fighter core Space - Advanced lightweight core with built in Radar for enemy space craft, heads up display applied to any cockpit placed on this core type, distance to target, beeping detection warn system for locked on missiles, top speed of 110m/s, 20% gain is speed. Can be flown in atmo but has 40% extra energy cost and to speed of 30 in atmo. Next is CV cores. Standard CV core. I would first rename the standard CV core to CV Carrier class core. Assuming that I will write the list out below. CV Cruiser class core - The most basic, cheapest CV core, top speed in space of 80m/s limited amount of weapons placement, not sure what that should be, maybe discuss that down the page. Top speed in atmo 30m/s , and 20% extra weight vs Carrier core for every steel block attached to this type core. First CV core to access in tech tree. CV Carrier class core - this is the standard core we have now, top speed in space 90m/s top speed in atmo 30m/s , weapons limited, discussion is needed to find out how many weapons should go on what class ship. But it should be less that ships designed for war. 20% less energy to operate this type core. CV Frigate class core - slightly dearer to build, 10% less weight to any steel blocks attached to this core type vs standard carrier core type, limited amount of weapons, maybe limits on type of weapon also, top speed of 90 in space and 40 on planets. Energy use is standard on this type core, as it is now. CV Destroyer class core - Slightly dear to build over frigate class, 20% less weight to any steel block attached to this core type vs Carrier class core type. More weapons count placement than Frigate class. 10% extra cost in energy over standard. 10% boost in speed. CV Battlecruiser class core - Dearest of all cores to build, can carry the most weapons of all classes, 30% weight increase for any steel block attached to type core over standard, 20% extra cost in energy to run. Ok lucky last HVs. HV Scout core - This is the standard core we have now. Limited to only carrying gatt guns of both turret or gun type. HV BattleTank core - 20% armour boost for all steel blocks on this type core, 10% extra energy cost, flares for defence. With specialised cores comes specialised flight controls, bringing to the game more specialisation and more things to do and build for, proper reasons to built specialised machines already exist, as the games story gets developed in the next year or two, this sort of feature would be pretty cool indeed.