Discussion in 'FAQ & Feedback' started by Hummel-o-War, Apr 26, 2017.

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  1. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

    • Developer
    Jun 15, 2015
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    Welcome to our Alpha 6.0 Experimental FAQ for BUILDERS.

    As the possibilities to customize the game and individual devices increases, you'll find some topics here that might only be of interest for builders!

    Table of Contents
    - Knowledge
    - Shortcuts
    - Global Questions
    - Device: NPC SPAWNER (NSP)
    - Device: TELEPORTERS (TLP)
    - Entity: TRADERS (TR)


    1. Using "godmode invisible" in a survival game (SP and MP) allowes to change ANY POI or structure! This includes: changing the core, removing/replacing any block, change targets of teleporters and instances...and everything else that would be possible only in CREATIVE mode.

    Note: If you go to godmode invisible, Drones and other AI may become "invisible" too as this godmode simulates the absence of a player (what leads to not necessary elements are not displayed). This can also leas to AI CVs "jumping/teleporting" for the same reason.

    2. If you want to test the spawn behavior in Creative mode, activate "AI" in debugmenu (console > enter 'debugmenu' > hit ESC and open the debugmenu ) OR activate AI directly from the console!

    3. You want to have your POI indestructible (PlayerAdminCore or AlienAdminCore) but some devices shall remain destructible?
    => Go to godmode invisible, grab a gun or a Multitool and shoot at the device to chip of at least 1 Hitpoint. This "damaged state" saved with a POI with an indestructible-Core setting will lead to those devices being destructible while everything else remains bulletproof!

    4. If you move items into the inventory of devices and save the blueprint with an Alien, AlienAdmin or PlayerAdmin Core, these items will be available for your players as a one-time loot. (Does not work with the standard-green player core!)

    5. If you want to have a set of items being offered for any player visiting your POI (given the POI is indestructible), use a PERSONAL CONTAINER!

    6. If you want to remove a device of a certain kind entirely from your build, open the console and use the replaceblocks command with "empty" as a target block. Example: 'replaceblocks 11 hullarmoredfulllarge empty' > Will remove all Hardened Steel blocks from your base (ID 11).


    Godmode =gm
    Godmode Fly = gm fly
    Godmode off = gm off (use this before switching between gm fly or gm iv)
    Godmode invisible =gm iv
    Spawnanyblueprint = sbp


    Q: How can i teleport on the map?
    Q: Activate godmode or godmode invisible and open the MAP > click at a position with SHIFT+RMB and you will be teleported there.


    Q: How does the PC work?
    A: The PC offers a given set of items to each player that will access it.

    Q: Can i add more than one PC to a POI?
    A: Yes, but all PCs will hold the same content AND each PC will give its content to the player. So with 5x PC the player can get 5x the content that is stored there (Configuration is made in the playfield.yaml)

    Q: How do i configure the PC for an POI?
    A: Open the playfield.yaml and find the line where you spawn your POI. Add the command line "Properties" with "-Key: PersonalContainer" and add the stuff you want to add in the "Value: " line.

    Example: Have a look at how the wreckages are set up in the Akua playfield.yaml in the folder /temperate

    Q: Can i add a PC to any POI?
    A: Yes, but this POI needs to have at least ONE PC.

    Q: Can i use POIs with an PC in an Instance?
    A: Please avoid! The PC content needs to be saved per player and so does the whole instance content. As a result this will bloat up the file and lead to issues - especially for MP games. We will refine this mechanic in the future.


    Q: How do i configure the entity spawner?
    1. Find the
    ALIEN BLOCKS group in the creative menu
    2. Add the group to your toolbar and right-click to open the available Alien blocks
    2. Place one of the
    red NPC SPAWNERS (Thers is a pad, a thin block and a full block variant)
    > mind the small arrows on the edge of the pad and on the blocks. They'll give you the primary spawning direction (The direction the first NPC will face when spawned!))
    3. Aim at the spanwer and press P to access it >
    You'll now see some options on the right side of the detail overview
    4. SETTINGS:
    - AMOUNT = count of NPCs that are active simultaneously.
    That means: If a NPC despawns because it got stuck or was killed, a new one will respawn)
    - TYPE = pulldown for a range of NPCs to use.

    - You can have a mix of up to 4 different types of NPCs per spawner
    - If you set the AMOUNT to 4 and use 4 types, there should be one NPC of each type.
    - You can use the PREVIEW and the range-bars to adjust the area where the spawner is triggered.

    Q: Are spawners that were placed before this change now broken?

    A: No, the settings of these are preserved.

    Q: Can i color and texture the spawners?
    A: Yes!


    Q: How do i use teleporters
    A: Teleporters can be placed on BAs only. You can use them to connect two stations on any playfield..or on the same playfield..or in the same base! There are no limitations of range or targets.

    Q: How do i set up a teleporter
    1. Place a teleporter from the creative menu
    2. Activate godmode or godmode invisible
    3. Face the button plate and hit F
    4. Use the following syntax to add a target
    Example 1: Target is a teleporter in the playfield Akua Orbit in the base Alpha
    Example 2: Target is a teleporter with the name "public" in Akua Orbit in base Alpha:
    Example 3: Target is a teleporter with the name "exit". Both teleporters are in the same base Alpha
    Note: you need to use the "Spawn Name" for the Base destination, not the POI filename or BP Groupname!


    1. Go to creative mode
    2. Find the "Alien" blocks group and add to your toolbar
    3. click RMB while the Alien blocks group is selected to bring up the possible alien blocks
    4. Select TRADER and place it down.
    5. Aim at the Trader and hit P to bring up the configuration menu

    Now you can use the dropdowns on the right to
    - Select a "store" loadout
    - Select a "model" (visual; see screenshot below)
    - Select if bank account or cash is required for payment (combination is possible)
    - Set the restock time (time when items restock, when empty)

    - To configure the "store" loadouts, go to ...\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration and open the TraderNPCConfig.ecf with an editor (like Notepad++)
    - The models (2-6) are currently not shown in Creative mode. Use "changemode" in console to switch to Survival and back.


    Last edited: Jun 6, 2017
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