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Discussion in 'Scenarios' started by Vermillion, Jul 16, 2020.
They can be placed anywhere and will function.
Good to know . I just wanted to report some bug (I think so). In RE there are resources given on sector screen (in orbit and on planets). Sometimes there is no icon for a resource and when I place cursor above empty place a path to some kind of resource file appears. Is it known?
It does not refers to Iron Copper, Zascosium, Graphite, Pentaxid, Promethium, Cobalt, Silicone. It is something different
They always work, even if buried inside the ship.
Well, just loaded my game and checked Empyriopedia, read descriptions - I can not understand what do you mean. I feel myself dumb. What is the point? Maybe you mean the phrase "Presence of POIs effected by galaxy faction territory"? I`m now at Wastelands (was searching for dead planet type 5, but at last gave up, it`s impossible). So what, the chance of finding harvesters at Hell planet in Wasteland territory is even less than on other terriroties? Compared orbital playfield description for the sistem with Hell planet with harvesters and the one without them - no difference. Where am I stupid? Please specify.
Just found a system with both Nightmare and Hell planet at the same time, Hell planet is empty again, Nightmare has harvesters. But Nightmare, that is real nightmare.
I'm confused by your phrase "...however every hell planet will have drone swarm POIs...". That is not my case. What I`m doing wrong?
I noticed a glitch with the drone harvesters on a planet (first one i went to, so don't know if it is a general problem, it's in drone space):
the different variants fire on each other (exactly the same seem to not fight each other) as soo as they are in render range.
Arte the new ore types (silver, tungsten...) compatible with autominers? (and the ore scanner)
I think they are not
But could it be done or does EGS just not support adding new "normal" ore types?
In their dsescription in Empyriopedia - "Cannot be automined" and "Does not show on ore scanner". I think they exist only in RE, that is why. (I did not play vanilla for ages, can not compare).
Right, I did not RTFM
Still wondering if it could be done because in the blocks config there are sections commented out with the new ores.
But eleon might have made it impossible to add normal ore types and therefore this poi ore is used?
yet another thing: when i mine silver i get the "no space, dropping ore" popup, but i still have space and also can mine a lot more silver.
I can not indicate the source, but somewhere I've read that those new ores have 5% chance of failure on harvest. So this message mean that such a failure just happened, even if a harvest container has plenty of free room. "It's not a bug, it's a feature".
I think this behavior has the same source like the bug with magmacite, when sometimes together with the ore you get some empty essence with comment on it that it can be trashed as it is a result of some core game bug.
Trauma kit has no effect on mutilation. If this is on purpose then description of mutilation needs to be revised.
I will add a new bug to the common "buggy bank" - heavy acid rain on baren planet hits regardless of where you are and whether there is shelter or not, even on the minus third floor. So it's impossible to attack POIs during heavy acid rain due to constant decrease of health.
For the Trauma Kit, it's possible it's been overriden by the new vanilla status descriptions. Does it say "You have X, treat with Y, Mitigate with Z"?
Problems with weather inside sealed rooms is a problem from vanilla. It requires a fix from Eleon since it's from Eleon that the bug originates.
Is everything ok with furnance in RE? I do not know how to use it
Direct the input to a container and put ore in the container and it'll automatically melt it into ingots (does not apply to magnesium, aluminium, promethium or pentaxid)
I think for RE , deconstructor should be free from vanilla restrictions and would be able to melt almost everything.....Otherwise, what's the point?
The deconstructor has never had a point as long as the factory exists as a 100% yield infinite storage.
People don't deconstruct components for reuse in crafting (which is what it's for), they throw stuff into the factory and use mined ingots for crafting non-block materials.
In any case, Deconstructors cannot deconstruct to Base Items. If they were free of deconstruction limits, they'd enter an infinite loop of deconstructing items into rock (e.g. Optical Fiber>Silicon Ingots>Silicon Ore>Stone Dust>Crushed Stone)
So deconstructor is obsolete ...
once you learn to use the factory
I use Deconstructor a lot in RE with all the special RICH ORE from rich asteroids or rich/dense ice.. so you can get pentax, gold , silver and any of the other ore ( like sathium, erestrum, promethium...)
never need to mine anything else than dense/rich astroid/ice field to get anything you need... (primary pentax and made promethium hydrocell for all my ships)
a must have when you follow the commercial road or don't like heavy fight for materials...
And some rare ores are processed only by furnaces, like platinum etc.