Repair Bays

Discussion in 'Experimental Features Discussion' started by kingesckay, Jul 24, 2020.

  1. kingesckay

    kingesckay Ensign

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    I would like to be ale to have more than 1 repair bay, playing shuffle with ships is something that become a little annoying, I am bit lazy and would rather just land setup repair and then go fight with a different ship while several repairs are in progress I can get around it but building 3 or 4 bases but still, a single large hanger with multiple repair bays would be nice.
     
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  2. Pach

    Pach Captain

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    Or multiple hangars, each with it's own repair bay? Each a separate base structure?
     
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  3. kingesckay

    kingesckay Ensign

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    I do that now, but the issue is it required more micro management s you need to shuffle resources , and often one hanger is not within range of a storage shed or at least the one with that one mineral that you need just 1 more of so you end up running around needlessly.
    all very fine if you have sat down and used a city planner to map out your base before you start building i don't plan that far ahead.
    pretty much now, i build a minimal base and just teleport everywhere, pity i cant teleport a cargo box :)
     
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  4. kingesckay

    kingesckay Ensign

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    an alternative might be to be able to have inputs from any cargo within wi-fi range then you could set all repair bays to the one cargo box.
    Actually that would be really handy for the bases and ships as well that way you wouldn't need all devices in all the bases.
    being able to set input and output across any wi-fi ranged cargo instead of local base only.
    sometime i use a bulk storage base, it would be nice to be able to set the constructor to use that cargo instead of having to move it before using it. much easier to keep track of and would enable multiple smaller bases making up a larger base.
    a little lazy i know but you never know if you don't ask.
     
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