INFO & FEEDBACK Requirement for adding YOUR faction to a territory

Discussion in 'Lore, Story and Factions' started by Hummel-o-War, May 28, 2021.

  1. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

    • Developer
    Joined:
    Jun 15, 2015
    Messages:
    12,022
    Likes Received:
    19,026
    Thanks to our extremely active builders community more and more vessels and bases are being build for the Colonists, Warlord, Pirates and other main factions. Some of these, like Tresari, ARC, Wastelanders, Skaar are specifically tailored to be some kind of "sub faction" but, as we currently do not have a "sub faction" system in place, are added to the main factions.

    Question remains: if someone puts some efforts in the builds, is there a chance to make the faction a legit, independent, galactic-territory-owning faction .. like the Brotherood of Farr that was added recently?

    Short answer: yes, there is a chance.

    Long answer: there are a few requirements that need to be met.

    DISCLAIMER: In case you are not sure about the following requirements, there is always a good way to add your faction to the other main factions as a sub-faction for the time being. On the other hand we EXPECT a faction that has gotten its own territory is maintained and updated by its creator at least for the forseeable future! ;)

    Adding a new territory in the way of BoF, Pirates requires to be able to at least "fill" one planet and an orbit with bases and ships.

    To make things easier for you, I'll add an "application" checklist below with mandatory and optional info I need.

    ______________________________________________
    ______________________________________________
    Description:
    0. Give a few tags that would describe your faction in general: [ ]

    Example
    Polaris: Mining, Refining, Factory, Base tech, Colonization, thrust, long range, durability, laser/EMP tech, medium armor,..

    Global Settings
    1. Name of Faction: [ ]
    2. Abbreviation (3 letters): [ ]

    Factionssettings*
    3. Faction color: [ ] (see explanation below*)

    4. Will the faction attack other "attackable" factions?
    [Yes/No]
    (attackable factions are Zirax, Alien, Legacy, Warlord, Pirates, Kriel; If you do NOT want our faction to attack or be attacked by any of these, the answer only can be NO for the moment. No sub-interactions currently configurable like Only attack Zirax, but not Pirates)

    5. If the faction a static faction (player cannot change his reputation)
    > which should be the status towards the player (cannot be changed): [Hostile, Neutral, Friendly]

    6a. If the faction is a dynamic faction, which of the other factions are Hostile, Neutral or Friendly and what happens if a player does action X to such a faction**: [ ]
    6b. If the faction is a dynamic faction, what is the starting-reputation of the player**: [ ] (give a number)

    Note: If your are not sure about the exact values to add for 6a+b, just make a text description and I will try to put something in the files you later can then check and feedback on.

    Territory
    7. Where in the galaxy shall the territory of your faction be placed: [coordinates for Home System]
    Howto: Go to the galaxy map and find the location you want to have your faction placed. Click onto a sun in that area and note down the coordinates displayed in the lower right. Also make a screenshot of the location (zoomed out)

    8. Which of the OTHER factions are allowed to be in our factions galactic terriory: [ ] (pick max 5)

    Faction Properties
    9. Which kind of playfield type is your factions homeworld (pick any of the currently used in the game or suggest a new one .. if you made a planet for it for example): [Alien, Temperate, Snow, Barren, ... etc pp ]

    10. Optional: Which playfield type is the MAIN interest for your faction: [ ] (only ONE)
    = where most of your faction would have settled; main stuff; MAIN can also be the Homeplanet of course!

    11. Optional: Which playfield type is the SECONDARY important for our faction: [ ] (select max 2-3)
    = remote outposts, smaller/few POIs of your faction.

    12. Optional: Which playfield types your faction will NEVER put a foot on: [ ]

    13. Optional: Are there ANY other special things to have in or being set up with the SOLAR SYSTEM where your HOME PLAYFIELD (PLANET) is situated in? [ ]
    How do I set up the HOME SYSTEM? Like no moons, no gas giants, onl gas giants, black hole, have 5 temperate planets or only ice planets or homeplanet be far away from the sun or very close etc pp >> give a description of how you want the solar system be made up!

    Please also note:
    Playfield types can ALSO be moons or orbits. Even the Homeworld does not necessarily need to be an actual planet and can be an orbit as well. BUT there shall allways be a CENTER (world, orbit) for our faction to be found, anchoring its galactic territory. MAIN, Secondary or NEVER are optional and merely depend on how many POI you have (if you only have a few, it might be best to have only a home planet and at least fill this and a bit of the home system!

    ______________________________________________
    ______________________________________________


    Fill in this form and either submit it below (with link to your faction builds), start a new thread in this forum or simply send me a message. :)

    ________________________________________
    * Important for COLOR codes
    Color is given like that: 0.9, 0.9, 0.9
    Howto get to that:
    1. Find a RGB code for your color, like with https://www.google.com/search?q=hex+color&oq=hex+color
    Example: 255, 255, 255 = white
    2. Divide R and G and B by 255 > white would be like "1,1,1" (black is always 0,0,0)
    3. Go to ...\Content\Configuration and open the Factions.ecf
    4. Use one of the factions (Like zirax), enter your color code and check if the color looks good and distinctive in the game
    ** The faction-matrix is a bit more complex but you can check ...\Content\Configuration > DefReputation.ecf has all the infos / examples you need for both questions (6a+b).
    I at least need the starting-reputation - if you want me to fill in the reputation matrix for the behavior between the factions, simply make a text description instead.
     
    #1
  2. theScriptHD

    theScriptHD Lieutenant

    Joined:
    Feb 18, 2021
    Messages:
    37
    Likes Received:
    63
    Description:
    0. Give a few tags that would describe your faction in general: [Salvaging, Stealing, Industrial, Refining, Guerilla Warfare & Tactics, Pillaging]

    Global Settings
    1. Name of Faction: [Wastelanders]
    2. Abbreviation (3 letters): [WST]

    Factionssettings*
    3. Faction color: [0.7, 0.4, 0.3]

    4. Will the faction attack other "attackable" factions? [Yes]

    5. not a static faction

    6a. If the faction is a dynamic faction, which of the other factions are Hostile, Neutral or Friendly and what happens if a player does action X to such a faction**:

    Not sure about the exact values but,

    Traders: Friendly, - rep if player does X action to faction

    Talon : Neutral, no change in rep if player does X action to faction

    Pirates: Hated, + rep if player does X action to faction

    Polaris: Neutral, no change in rep if player does X action to faction

    Kriel: Hated, + rep if player does X action to faction

    Zirax: Hated, + rep if player does X action to faction (if possible a bit more than the others, the zirax is the main enemy of the Wastelanders after all)

    6b. If the faction is a dynamic faction, what is the starting-reputation of the player**:

    not sure about the numbers, but player should start neutral with them. he/she can decide to either be good with them or be bad with them.

    Territory
    7. Where in the galaxy shall the territory of your faction be placed: [-40, 16, 93]


    8. Which of the OTHER factions are allowed to be in our factions galactic terriory: [Traders, Talon, Polaris]

    Faction Properties
    9. Which kind of playfield type is your factions homeworld: [Barren Scorched, if not available, Barren]

    10. Optional: Which playfield type is the MAIN interest for your faction: [Barren Scorched, if not available, Barren]

    11. Optional: Which playfield type is the SECONDARY important for our faction: [Arid, Desert, Desert burnt]

    12. Optional: Which playfield types your faction will NEVER put a foot on: [Alien, Snow]

    13. Optional: Are there ANY other special things to have in or being set up with the SOLAR SYSTEM where your HOME PLAYFIELD (PLANET) is situated in? [No moons, 1 Gas Giant, Mainly Barren planets, close to the sun. it basically should look like the zirax messed their homesystem up. they prefer hot weather, so close to the sun]

    The .zip will be updated as soon as i finish more POI's and OPV's (will also do a changelog inside the .zip for easier tracking on what has been updated and added)

    Current Amount of POI's and OPV's:

    - 10 Planetary POI's (including Trade Station)
    - 2 Orbital POI's (Including Trade Station)
    - 5 OPV's

    Updated/Added:

    04.06.2021
    - Planetary Trading Station (Original from Na_Palm)
    - Removed [Wastelanders] from the name (wouldn't make sense if they have the WST at the front:p
    Updated .zip file

    05.06.2021
    - Updated .zip file (minor changes)
    - added Ruin.ebp

    07.06.2021
    - added Old Space Shuttle Station (Dungeon POI)

    10.06.2021
    -fixed some issues with the Space Shuttle Station

    20210607222355_1.jpg
    20210607222433_1.jpg 20210603065506_1.jpg 20210603065948_1.jpg 20210528031439_1.jpg 20210604034327_1.jpg 20210604034302_1.jpg
     

    Attached Files:

    #2
    Last edited: Jun 10, 2021

Share This Page