Road to Alpha 8: Development Update III

Discussion in 'News & Announcements' started by EleonGameStudios, Mar 16, 2018.

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  1. EleonGameStudios

    EleonGameStudios Developer
    Staff Member

    • Developer
    Oct 20, 2014
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    Hi Galactic Survivalists!

    Weekend is coming, so time again for another progress report on Alpha 8.0! :)

    We are still working full throttle on our Alpha 8.0 main topic "larger planets", but we can now say that the finish line is already visible. Said that, it might take still some time until the first Experimental version will hit. One of the reasons is, that the new planet generation leads to the need of rebuilding a major portion of all the adjacent mechanics, from placing plants down to temperature scaling - which needs to be readjusted from the ground up again. Same applies to the SolarSystemGenerator (SSG-editor), as these two topics are closely entangled with each other.

    While the new planets become more and more tangible, we made progress in a lot of other areas as well.

    1. New Game start
    In the last dev Blog, you had a lot of questions about the new game start, suit constructor and sleeping. We will try to answer some of those, although this is still a work-in-progress topic.

    - Sleeping -

    Q: Are there limitations, like not being able to sleep when I am followed by enemies?
    A: We are currently working on the details - especially on those conditionals what will or will not work or happen while you sleep. We'll update the details in a dev blog as soon as they are set in stone.

    Q: How does sleeping work and where can I sleep?
    A: For now only the Escape Pod has this feature. If this mechanic works, we can (and will) add the feature to other devices, like beds.

    Q: Does sleeping work in Multiplayer or Coop as well?
    A: No, this will remain an exclusive feature for single player in the near future. As a side note: To make this feature work in Multiplayer, ALL player would need to go to "bed" at the same time, as we cannot advance time if a player is still "active". We might possibly find a solution for this in the future, maybe for small-groups MP like Coop, but until then, this will remain a single player only feature

    Q: When forwarding time aka 'sleeping' in MP does not work, what about having a 'save logoff' instead?
    A: Yes, we already considered 'saving' your re-entry by using a Clone Chamber or similar. This is already on the list for future updates, but not in the scope for the initial Alpha 8.0 as a lot of side-effects that result from this need to be taken into account (like what happens if the ship is destroyed or captured or the device is removed and so on...).

    - Suit Constructor -

    Q: What can I do with the Suit Constructor?
    A: We are currently evaluating what makes sense to add. We do not want to replace the Survival Constructor or move it just into the suit. Details are currently worked out, as the also take into account the latest changes to food recipes and new tech given at game start (Survival Tool)

    Q: What is the Survival Tool?
    A: This is a little helper that can be produced free of cost in your Suit Constructor. You can break some stones for ore and it has a low-power defense mode to scare away animals, but it is not suitable for a real fight. The Survival Tool is meant to be used in the very early game and situations where you have lost all your stuff and need to start over. It is not a replacement for proper weapons or drills.

    Q: Does the Suit Constructor drain energy?
    A: Most likely not - at least not in the Alpha 8.0. This is pretty much subject to change in the future when the overall topic of 'Suit energy consumption' will be addressed (also relates to Light, NV, Boosters etc).

    2. Food Templates and Ingredients drop rework

    In the last blog, we indicated that we will change the way how food templates and ingredients are handled.

    The primary goals are
    - all primary food items should be craftable form self-growable plants (excluding templates that need meat or eggs)
    - all primary food items should be craftable on all starter planets without having to leave the planet
    - all food items should make sense in certain use cases, what means having distinct benefits in some, but not all areas of food, health, stamina.

    Now, there here comes the tricky part.

    Right now, each and every plant is dropping exactly ONE specific item. Tomato drops Tomato, Pumpkin drops Pumpkin, Wheat drops Wheat, Corn drops Corn, Wormplant drops Alien get the point. Same is true for the harvestable-only plants. If we want a playfield to offer a certain ingredient, we would always need to place the plant, which leads to the appearance of the same plants on different planets..or the inavailability of certain meals.

    That's where the change happens: Instead of dropping unique items like Pumpkin, Tomato and so on, this plant-group now drops "Vegetables". Pearthing and Space Oranges are now dropped as Fruit. The templates will then ask for Vegetables and not specifically for Tomato or Pumpkin anymore.

    This opens up other possibilities: Alien plants like Bulbshroom or the EggPlant now also can drop Vegetables, but we can freely place them in the biome where thy fit and on the planet they should appear without loosing the availability of a certain meal.

    For the farmers, this opens up the possibilities that you can choose from a larger range of plants that provide you with the needed ingredients. As different plants now drop the same ingredient, we will balance those around drop amount and growing time to make them distinct.

    The current food ingredient groups are (wip, changes possible)
    -Plant Protein
    -Natural Sweetener
    -Purified Water

    We will diversify this selection in the future with more plants added in. But for the start this has prooven to be the best compromise from having a range of ingredients AND making them available on different planets without having to make all the planets have the same plants (because of the previous unique drops system)

    More info coming in one of the next dev blogs.

    On a side note: we will use the same approach also for medical templates.

    3. Art Department

    Last, but not least, our Art guys have something cooking for you.

    Commander Chair:

    Fallen logs for swamp biome:

    New Alien plant:

    Heavy pressurized window set (WIP):

    New sentry gun (WIP):

    New railings/catwalks (WIP):

    Enjoy your weekend!

    Empyrion Dev Team
    Last edited by a moderator: Mar 18, 2018
  2. SilvRav

    SilvRav Moderator
    Staff Member

    • Moderator
    Jan 13, 2017
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    More awesomeness!
    Eliteace, Tyrax Lightning and TK85 like this.
  3. Kane Hart

    Kane Hart Administrator
    Staff Member

    • Administrator
    Oct 19, 2014
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  4. snack95

    snack95 Lieutenant

    Dec 21, 2016
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    i need I need I need ^^
    Tyrax Lightning and TK85 like this.
  5. IronCartographer

    Sep 27, 2017
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    It would be a bit embarrassing to trip on the way to the command chair. :p

    Love the "food groups" change, and what might be the beginning of combat-grade windows if they have the same HP.

    Now, what in the galaxy is a "Gateway set?" o_O
    Ephoie, Tyrax Lightning and TK85 like this.
  6. Westworld

    Westworld Commander

    Sep 21, 2015
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    I need some napkins to wipe up my drool, you should include them in Alpha 8 too, we're going to need them....:p
  7. EleonGameStudios

    EleonGameStudios Developer
    Staff Member

    • Developer
    Oct 20, 2014
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    We just updated the wording....actually, we meant "Railing/catwalks" :)
  8. rainyday

    rainyday Rear Admiral

    Dec 27, 2016
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  9. Tigreen

    Tigreen Lieutenant

    Jun 4, 2017
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    that chair is really cool, as is the windows.
    Ephoie, Tyrax Lightning and TK85 like this.
  10. eLLe

    eLLe Captain

    Jun 17, 2017
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    Small Kane in red ...
  11. JTurbo

    JTurbo Commander

    Feb 19, 2017
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    Good job!
    models liked very much!
    What about materials for windows? Will more sheltered glass?
    Tyrax Lightning and spacefarmer like this.
  12. Space Beagle

    Space Beagle Captain

    Oct 9, 2016
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    Ok fat windows are AWESOME!
    I hope that square & round solo window is also coming (and maybe later version with smaller glass parts) :)

    Keep suit constructor very simple, just basic stuff but useful & spacey - like one food (veggie paste), one medecine (some light medkit shot), that survival tool or parts for it,...

    There is one more thing Survival tool could have in regard of 'survival' - some basic slow drill that could just drill ground (no ores) so that we can dig a little hole to hide when we don't have other proper drills (this drill works like jetpack in short bursts and uses same 'fuel').
  13. H.P. Strangelove

    Jun 27, 2015
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    W/r/t Heavy pressurized window set: will there be corner variants with slopes in similar shapes to what is already available for windows/armored windows?
  14. Andre Merrick

    Andre Merrick Commander

    Oct 10, 2016
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    The windows would imply that we could build underwater.... without water getting into our bases... now THAT, would be awesome!!
  15. Kahrek

    Kahrek Captain

    Mar 7, 2017
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    I work in the clothing industry (contract management and product development)

    *Reading post*
    *Boss walks by and asks what I am doing*
    Me: Looking at new materials.
    Him: Anything good.
    Me: Oh yeah.
    Him: Good, carry on and have a nice weekend.

    Epic win!
  16. Arrclyde

    Arrclyde Rear Admiral

    Mar 6, 2015
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    The looks...... AWESOME! :) Thanks guys... how am i suppose to sleep? :-D
  17. Myrmidon

    Myrmidon Captain

    Mar 26, 2016
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    Also a "side" (note) request. To the design team. Please make construction components that allow us to create proper missile shaped ships or ship parts etc. I want to make this but with the current parts I can not...

  18. Wayson

    Wayson Lieutenant

    Aug 2, 2016
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    Heavy Pressurized Windows!!!! OUTSTANDING!!!! New Railings/Catwalk Wonderful Add!!! Sentry GUN Nice Update! these are the sort of content additions that keep me coming back to this game again and again! Thank You DEV's!!
  19. the unknow

    the unknow Ensign

    Mar 15, 2018
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    is the new sentry gun model replacing the old one or is it a new item?
  20. Silver

    Silver Ensign

    Oct 31, 2017
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    you guys are Amazing !
    keep up the great work .... can't wait till i try all the new things you done so far .
    thank you for your hard work :) <3
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