Road to Alpha 8: Development Update IV

Discussion in 'News & Announcements' started by EleonGameStudios, Mar 28, 2018.

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  1. EleonGameStudios

    EleonGameStudios Developer
    Staff Member

    • Developer
    Oct 20, 2014
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    Hi Galactic Survivalists!

    The Alpha 8.0 Experimental version is already shimmering on the horizon - time to update you on our progress again!

    1. Solar System Generator
    The "SSG" is making good progress. The most recent version now includes a full preview for planets, orbits and the solar system!


    For planets and orbits, we not only added indicators of ore deposits/asteroids and POIs, but you can now also see all NPC spawn points as well!
    (each little dot represents a spawn point and the red area is the new starter biome)

    2. Planets
    In the past week we made three major improvements:
    2.1 New terrain with considerably increased view distance
    (left: new, right: old)

    We still have to decide about the actual view distance from a gameplay perspective. As you can see, the new terrain would allow for a VERY huge view distance)

    2.2 Red and green wall removal
    We improved the removal of the red and green walls (still needs testing). In the below screenshot, we are in the far north (actually the sun never sets here) beyond the former red wall and we are looking north. Pre-Alpha 8, this area was blocked. If you continue in this direction you will actually cross the north pole.

    2.3 The outside view of the planets in the orbit now looks much better
    ...and also the 3d planet map has better visuals:

    3. New food and item drop system
    As promised, we can now have a more closer look on the new food and item-drop system, you will test in the upcoming Experimental version.

    3a. New item drop groups
    As explained in the last dev blog we changed the single-purpose food & item drops system into a basic set of groups.

    - PlantProtein
    - NaturalSweetener
    - Grain
    - Berries
    - Fruit
    - Mushroom
    - NaturalStimulant
    - Vegetables
    - Spice

    Each harvestable plant in the game, that is relevant to a food item or meal, will drop an item that is named like one of these groups. For example: Corn and Wheat plants will get you GRAIN.

    There are other plants, that did not see a change yet, like Varon Root still drops Varon Roots, but this might change as we explore categories and new food groups in the future! We are of course open to any suggestions on that matter. ;)

    3b. Alternative ingredient crafting
    In addition to these first set of groups (might be expanded in the future as we add more plants and planets!) we still have a few collectibles

    - Egg
    - Milk
    - Meat

    There is a slight change as well - or better: new alternatives. Having those is often a key, for example if you are in desperate need of a collectible and you simply cannot find it or you ran out of ammo in the c(h)ase for meat.

    Whatever the reason is, we thought it is a good idea, to add a few test cases in Alpha 8, like being able to craft Meat and Milk from PlantProtein, Vegetables (Starch!) and Water. Pretty much like it is done already today in the real world. Of course this is the 25th century way doing it. There are a few more recipes added like this (like PlantProtein can be extracted also from Vegetables, etc).

    Eggs are the only exception from this new rule, as there is no logic replacement for them yet. As an alternative to hunting the dinos, we added little nests you can pick up the eggs from.

    As a side effect, we now can officially claim that you can fill your food bar without having to HARM A SINGLE ANIMAL in the game. :D

    Final word on the new food and drop groups: Bear with us that we do not reveal all the recipes yet, as they might still change, but as we said, you can now also SELF-GROW ALL of the ingredients you need for any food item in your growing plots!

    We also made sure the categories are that flexible, so we can have all the ingredients dropping from wild plants - at least for the starter worlds. The plants dropping for example BERRIES of course might be different on a temperate world compared to an icy or desert world.

    Full overview of the items, currently needed to craft all the new food AND medical templates:

    (all icons are work-in-progress)

    4. Status effects and their remedies

    While the change of the food and drop items is pretty straight forward, the new status effects and the medical items needed to cure them, have seen a nearly full rework for 8.0.

    Before you look at the full overview screenshot below, which contains nearly all status effects that can affect your player avatar (We just left out a few that are still work-in-progress or questionable if they will make it into 8.0), a quick info about the new status effects.

    4a. Staged effects
    In the old system, most of the status effects were isolated and had only very few connections like the Parasite 1-2-3 stages. This is now more of a standard.
    - There are up to THREE stages to each status effect
    - The Stage-1 effects are fairly easy to cure
    - The following stages are more demanding and show more severe effects (also spawning side-effects)
    - The initial status effects have a fairly long duration. The duration is significantly reduced with each stage, what means: if you do not take care early on, you can be in serious trouble soon.
    - There are a few "terminal diseases" that will not convert to another effect (Stage 3) and are very deadly (WiP Rule-of-thumbs: you can currently survive up to 100 real time seconds from full health)
    - The individual diseases of stage 1 and 2 are not that deadly as in 7.x, but certain status effects will start other effects or if you cure them, they will fall back to a lower stage instead of being fully healed.

    4b. Branches and medical items
    To handle the medical items typology, needed to cure the new diseases, we split the status effects into few very distinct "branches", which are colored accordingly in the overview below.
    - Antibotics
    - Antitoxin
    - Antiparasite
    - Antiradiation
    - Bones
    - Temperature

    Except for temperature (which is cured by food, beverages and so on), each branch also represents the medical item you need. Example: For the "Antibiotics" branch, you use Antibiotic Ointment, Pills and Injections.

    Speaking of this, the STAGES have a simple and straight-forward logic which type of medical item is used for any status effect:

    Stage 1 = Ointments
    Stage 2 = Pills
    Stage 3 = Injections


    4c. New medkits
    As we want to offer alternatives here as well - and in order to not overfill the inventory in mid- and late game - we also added three types of Medkits that are subsummizing the effects and medical items for each stage of a branch.

    That means:
    - With one of these kits, you do not need to carry around pills and injections and ointments for a branch, but just one kit.
    - Each kit is also offering a considerable health-points boost
    - Each kit does not cost the same amount of ingredients as the individual remedies combined would cost you, but is up to 50% more efficient!
    - In return, the crafting of medical kits takes much longer.

    The new medkits are set up as follows: (Work-in-progress!)

    - Trauma Kit = addresses all status effects coming from the Antibiotics and Bones branch
    - AntiToxin Kit = takes care of the Antitoxin branch
    - AntiParasite/Radiation Kit = combines anti-radiation and parasites remedies
    - Regeneration Booster = this not a real kit, but it is an easier-to-craft (compared to the kits) and non-perishable way to carry around a specialized "health points regeneration"-item.


    Any ideas for better kit-names? Send us your suggestions! :)

    Empyrion Dev Team
    Last edited by a moderator: Mar 28, 2018
    Robin, AlbaN, Siege Inc. and 63 others like this.
  2. BigSnoopy

    BigSnoopy Commander

    Nov 29, 2016
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  3. Westworld

    Westworld Commander

    Sep 21, 2015
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    Looking like the best new version so far! I can't wait to check out the experimental version of this!!:D
    NOLOS, Ephoie, northcoaster76 and 3 others like this.
  4. T431

    T431 Captain

    Oct 25, 2017
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    Now this is exciting news, I can't wait until we can test this out ourselves!
    Tyrax Lightning and Muphygn like this.
  5. Chris98

    Chris98 Ensign

    Apr 1, 2017
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    Oh god, this Alpha is getting better and better with every single Update :D Kepp up the awesome work.
    Tyrax Lightning, Muphygn and rucky like this.
  6. YBAX

    YBAX Lieutenant

    Dec 7, 2017
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    the removal of green and red wall is AMAZING!!! GOOD WORK DEVS!!!
  7. elmo

    elmo Captain

    Sep 26, 2017
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    Ready and waiting to test this. Looks awesome
    NOLOS, Tyrax Lightning and Muphygn like this.
  8. Arrclyde

    Arrclyde Rear Admiral

    Mar 6, 2015
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    What a great patch that seems to be!!! Great work devs, really great work!
    I have only a small gripe with it (til this point because of missing infos): The med system is making a big progress, but the food system seems to get even more "easier to ignore". As it seems the you need is 3 plots of tomato plants and you'll never need anything more. I hope there will be more information to come and it isn't that "easy" as it seems right now.

    Up until then, the new planets and solar systems look incredible. I'm really excited to see those in the game.
  9. Skyknight Beoulve

    Skyknight Beoulve Lieutenant

    Sep 20, 2015
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    Finally, no more walls on the planets. :D Thanks a lot.

    PD: Wish we could have that SSG to create scenarios :3
  10. Kassonnade

    Kassonnade Rear Admiral

    May 13, 2017
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  11. Silver

    Silver Ensign

    Oct 31, 2017
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    i'm so exciting to see how it will look like now .
    thank you guys for your hard work and always from best to better <3
    cheers :)
    Marty, Tyrax Lightning, eLLe and 3 others like this.
  12. Space Beagle

    Space Beagle Captain

    Oct 9, 2016
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    I hope that you have lots of good biomes for other 'non-earth' looking planets - Akua is my least favorite planet, enough with the greens & trees I want my alien worlds :D

    Give us few new types of moss, algae, and bushes with nuts and berries for barren desolate planets to scrub them with our titanium combat axes :cool:
    Marty, Tyrax Lightning, eLLe and 4 others like this.
  13. michaelhartman89

    michaelhartman89 Rear Admiral

    Oct 2, 2016
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    Wow, this left me speechless! :D

    Great work on everything, I can wait to see how 8.X series goes together.

    Hopefully we aren't far off from getting the caves, underwater caverns, redwoods and marine life in the 8.X series.
  14. Pyston

    Pyston Captain

    Dec 20, 2016
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    Very nice. I would probably not increase the view distance too much as it makes planets feel smaller but a small gain might be nice on the new larger planets. Very happy to see the poles be opened up. Cant imagine the kind of work that must have taken. Most people do not realize how hard it is to wrap a flat surface around a sphere (impossible). Cartographers know this all to well which is why there are so many different map models of the world. Good job!
  15. Cleff

    Cleff Captain

    Mar 23, 2017
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    This is shaping up to be one incredible update.
  16. Pyston

    Pyston Captain

    Dec 20, 2016
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    Akua is my favorite planet. LOl
    Marty, Tyrax Lightning, eLLe and 3 others like this.
  17. Flash Hendricks

    Flash Hendricks Captain

    Oct 10, 2016
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    OMG! This looks so impressive and exciting and, like everyone else on the forums, I just can't wait to play with it. I assume that if Eleon could have given us an experimental branch release date, they would have, so I won't both asking, but as soon as it's possible to indicate whether it will definitely be April (early? Pretty please?), please let us know. I suspect that I'm not the only one that isn't playing the game at all right now, while we're waiting.
  18. LiftPizzas

    LiftPizzas Rear Admiral

    Sep 28, 2015
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    Cool stuff. :)

    I don't think the food system is intended to be a huge part of the gameplay throughout the entire game, at least for those who don't find it fun/interesting. In current versions you can also just plant three plots and live off them. Meanwhile those who want to farm and have tons of variety in their foods will be able to do so.

    Maybe in the future they will add a requirement for variety of meals like the minecraft mod where a food becomes less effective if you eat it repeatedly.
  19. Myrmidon

    Myrmidon Rear Admiral

    Mar 26, 2016
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    First of all I really, really, love the way the game is being shaped in this phase of development. I am really really really (yes x3) excited and waiting for the new release...

    Regarding your proposal I have to say this:

    Bandages icon looks much like duct tape. So maybe you could choose something different for this one.

    The "Anti Radiation" should be called "Decontamination"......
    Likewise "Anti toxic" should be called "Detoxic" or simply "Detox"....
  20. Sofianinho

    Sofianinho Captain

    Sep 7, 2016
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    Not sure I understand the new Medkits, are they basically a field medic version of the remedies ?
    Also please give us a food recipe that lasts longer, I'd craft it even if it required Erestrum, Zascosium, Antimatter and Dragon tears.
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