Road to Alpha: Development Update

Discussion in 'News & Announcements' started by EleonGameStudios, Feb 9, 2016.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Dear Survivalists,

    Only six months ago, we released the first version (Pre-Alpha) of "Empyrion - Galactic Survival" on Steam Early Access. Since then, the game and its community have grown by leaps and bounds, thanks to your feedback and your engagement. On behalf of the whole team, THANKS A LOT FOR YOUR SUPPORT!

    The progress we made in this very early stage of Empyrion's life cycle has been primarily dedicated to implementing new game mechanics, use-test cases and early prototypes - but also for gathering feedback, piling up ideas for later refinement, feature details and maybe even completely new feature suggestions. As of today, we’d like to call this a “Mission accomplished”!

    It is time to make another step forward. Ignition sequence started, way points are set and we are accelerating towards a new milestone: the ALPHA Release of Empyrion!

    Just for clarification: the Alpha period is meant to serve as a dedicated stage of refining the features we added in Pre-Alpha (and of course adding shiny new ones). The upcoming Alpha version is still far away of a being a feature complete or even finished version! Bugs will happen and we count on you to hunt them down together with us!

    Concerning the upcoming Alpha content, without giving away too much spoilers and because we plan to do more in-detail updates, blogs and videos as soon as the features are “implementation ready”, we’d like to lift the cover a bit: Plants on planets will get small and big company, new players will find help if needed (tutorial), buildings will not look and behave the same and energy in its various forms of possible appearance will become a more versatile thing to work with and to profit from.

    These hedged descriptions only cover some of the bigger feature updates, we are currently working on. We will have more major milestones at hand - as well as a slew of convenience upgrades that will make your playtime more rewarding and an even greater experience.

    Watch out for the upcoming dev blogs, pictures and videos released on this topic the next days and weeks!

    Today, other than teasing you with tiny chunks of information, we’d like to show you a small glimpse of the new forest biome that will be introduced in the Alpha:

    [​IMG]

    [​IMG]

    [​IMG]

    And here is a short video of a battle scene on the forest planet:


    Don’t forget: even when the Alpha gets released in a few weeks, this won’t stop us from adding more features and refined mechanics in this development cycle. Concept works for an overhaul of several other central game features, scheduled for one of the upcoming development stages of the Alpha, are nearly finished

    Stay tuned for more updates concerning the Alpha release

    Empyrion Dev Team
     
    #1
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  2. Kane Hart

    Kane Hart Administrator

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    Amazing!

    Like always this game gets better and better. It has already taken out my favorite space game. Keep up the good work and I hope you guys have another successful 6 months ahead.
     
    #2
  3. machine6fd

    machine6fd Ensign

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    looking good! great work you guys!
     
    #3
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  4. THE PASSING

    THE PASSING Ensign

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    Great work guys keeping going your doing great
     
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  5. Navonil Mukherjee

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    looking forward to the alpha updates...great work so far..hope you guys have more success in coming days
     
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  6. Gordholm

    Gordholm Moderator

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    YEAH
     
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  7. Boss_CyAn1d3

    Boss_CyAn1d3 Commander

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    Cannot wait to fly into a tree and get mad.....
     
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  8. Marco A. Ramirez Madrid

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    Thank you for this Beautiful game!!
     
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  9. Skyflier

    Skyflier Ensign

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    I agree with Kane - you guys have done an excellent job! Keep up the outstanding work!
     
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  10. Slam Jones

    Slam Jones Rear Admiral

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    Awesome! Keep up the great work guys!

    I do have one humble request, if possible... I imagine with Alpha, we will need to start new games. I was wondering if, for MP servers at least, there could be an option available for admins to enable meteors early.

    As many may know, mining becomes tedious quite quickly, and meteors tend to relieve that somewhat by being quicker and easier to mine. Having to go through the process of nearly emptying every "planetary" (i.e. non-meteor) deposit to get them to start up again (after a wipe) can be a bit tiresome.

    Thanks!
     
    #10
    Last edited: Feb 10, 2016
  11. Perilous3D

    Perilous3D Ensign

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    This is awesome! The world is shaping up nicely. With the forest biome, it almost reminds me of Spintires :D
     
    #11
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  12. =TCR= Big_Red

    =TCR= Big_Red Rear Admiral

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    So this is a notice that Alpha is coming soon? OK nice.
     
    #12
  13. Jatar

    Jatar Ensign

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    Makes you feel like a kid in a candy store! Doesn't it?

    Just bursting at the seems with excitement! :D
     
    #13
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  14. James Henneberg

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    It's about time!!! I have some ideas for the devs,..... 1> better color tool with more options. 2>better sound control options (the mining is too loud) 3>better colors for the ores mined. Some are too hard to differentiate from the ground around them.
     
    #14
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  15. Hummel-o-War

    Hummel-o-War Administrator
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    Meteors should drop again in the previous meteor is mined...
     
    #15
  16. Hummel-o-War

    Hummel-o-War Administrator
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    It's a matter of weeks... not months ;-) That's all i can tell.
     
    #16
  17. David Hollis

    David Hollis Commander

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    Love the look of alpha guys. :). Would be interested to know when block solidity will be implemented. Still kinda like the idea of blowing things literally 'apart' :)
     
    #17
  18. LiftPizzas

    LiftPizzas Rear Admiral

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    Sounds great! You guys are doing an amazing job! I look forward to all the new stuff. :)

    You can set the amount of starting resources (number and sizes of deposits) so if you make them very small (maybe even one small deposit each?) then once someone gets that to 10% the meteors will begin falling.
     
    #18
  19. =TCR= Big_Red

    =TCR= Big_Red Rear Admiral

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    About time great news.:)
     
    #19
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  20. _OMAR_

    _OMAR_ Ensign

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    I am really happy the progress you made so far and the potantial of the future is really impress me well ..

    and about that bug hunting, nothing can escape from GAMERS
     
    #20
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