TL;DR: Pistons and Rotors would allow dramatically improved building flexibility, and add potential new gameplay mechanics. Hi there! I have another idea to throw to the devs; this is something that I believe would really bring the game to a level that is comparable to both Space Engineers, and the upcoming Skywanderers - and that is Rotors, and Pistons. I want to explain why I believe that this could work extremely well for Empyrion, where they failed in dramatic fashion in Space Engineers. To begin, I will be very brief to explain why they failed so miserably in Space Engineers: The Havok Physics engine. Because of the physics engine, Space Engineers had some brilliant explosions and damage to your creations, and really made it a cinematic masterpiece. However, when they added pistons and rotors, they did not consider how physics would affect those systems; since anything attached to the other rotor/piston was considered a separate entity, those components would be directly affected by physics. And, because it's impossible to reinforce these systems like you would in real life (ie. a massive rotation ring on a battleship turret, or expanding the size of the piston, and placing it inside a sleeve), these objects had no such ability, and no way to build a reinforcement to keep them in place (if you did, they would collide, and break the blocks). Therefore, what essentially happened, was that a lot of these objects would sheer off by simply moving the ship, spinning/moving them too quickly, among many other awkward scenarios. Even though they added the 'locking' feature (which essentially disabled physics/rotation/piston/etc on the object), they were never able to completely solve the problem. However, unlike Space Engineers, Empyrion does not use traditional physics; there is acceleration, deceleration, and that's about it. Ramming ships will simply cause them to get super glitchy and bounce away. Running into the ground won't really damage your ship. You can dock your ships, and they essentially 'merge' with your mothership. In other words, the perfect platform to bring these in. Now you ask, "why would I want to bring these blocks into the game?" Well, as a former Space Engineers player, who used to use the heck out of these blocks, let me tell you: - You can create rotating midsections, like the classic Babylon 5 Omega Class Destroyer: - You can make oversized doors using pistons. - You can create retractable/extendable hull sections, to reveal/hide certain components and/or landing gear. - You can create working elevators. (Though, of course, upon the mere mention of "elevators" in a video game...) (...Sorry Eleon. And sorry to every sane game developer in existance. ) - Most importantly, and this would require a lot of extra work: Retractable, Manual Turrets. So, with the image spam out of the way, I wanted to go over the turret idea, because this could be a significant game changer for the game. Although we have obtained a number of excellent turreted weapons in the game, for our capital ships, we are severely lacking in axial equipment, as well as battleship/dreadnought/supercapital weaponry. Though the weapons themselves can be addressed at a later date, the idea of adding some of these weapons to a manually controlled turret, is both intriguing, and terrifying to think of. For one, you could create a powerful anti-fighter/bomber turret, by adding a large number of guided missile launchers and/or a large number of rapid-fire weaponry. Or, you could create some heavier weaponry, such as Flak-88-styled artillery, used for both anti-capital and anti-fighter duties. Or you could create some kind of massive super-weapon, for the absolutely largest of opponents. Of course, we can design whatever we want, but the point still stands: If we add rotors and pistons to the game, we can design manual turrets, we can equip them with weapons, and, once AI and/or scripting is added to the game, we can have them operate, just like the place-able ones. (More on this on a later post) If you like this idea, speak up! If the developers show this post some love, they may consider adding it down the road.