Salvage, recover or deconstruct?

Discussion in 'General Discussion' started by Carbonmutant, Aug 8, 2019.

  1. Carbonmutant

    Carbonmutant Ensign

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    I 'm still looting the back of my Titan.
    Those RCS units and the large thrusters on the bottom have a lot of useful components.
    But is it better to recover them intact or salvage them or wait to build a deconstructor?
     
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  2. Vermillion

    Vermillion Rear Admiral

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    Depends on whether you have Mass and Volume enabled.
    The components of a CV thruster are worth less than the thruster itself. There's nothing more expensive than CV thrusters.
     
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  3. Carbonmutant

    Carbonmutant Ensign

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    IS there a way to trade CV thrusters for credits?
    SVs are a thing for me right now. It will be months before I can make use of a CV thruster.
     
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  4. Vermillion

    Vermillion Rear Admiral

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    No, you cannot turn thrusters into credits. Considering that credits are virtually worthless, I wouldn't turn anything into credits that isn't already useless itself (excess rifles, suit upgrades, etc...)

    CV thruster components aren't the same as SV components. Most of the stuff that goes into CV thrusters are neodymium, erestrum and zascosium. Most SV thrusters are just iron, silicon, copper and cobalt.
    Might as well just salvage them with the multitool if you have M/V enabled. Easier to carry and store and you can use what you want.
     
    #4
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  5. geostar1024

    geostar1024 Rear Admiral

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    It would be well worth it to salvage one of the thrusters to get the power coils needed to make an Advanced Constructor.
     
    #5
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  6. IndigoWyrd

    IndigoWyrd Captain

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    Well...

    I suppose it IS possible to sell a thruster for credits, via the Exchange in most trading posts, but I’ll be darned if I’ve ever seen or heard of anyone doing this.

    Personally I’d love to see these made more useful as a means of trading between players and even NPC’s.

    It shouldn’t really be that tough to do a little rewrite to bind these to a container like we do with Constructors. Simply fill a container with goods, activate the device as the owner, set the selling price for goods and turn it to Vend. The output container would then be the player making the purchase.

    Of course, we’d need a means to either build or buy these, but... one step at a time.
     
    #6
  7. ravien_ff

    ravien_ff Rear Admiral

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    There's a trading device in most trading stations that let's you list items to sell to other players.
     
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  8. IndigoWyrd

    IndigoWyrd Captain

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    Yep, read the first part of my post. I’ve never seen anyone actually use these. The second part is me thinking how these could be made more useful.
     
    #8
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  9. Vermillion

    Vermillion Rear Admiral

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    They could be made more useful if they functioned with NPCs as well as players; allowing them to be used in singleplayer. Where empty slots (which is all of them in SP) are filled with buy/sell requests for specific weapons, bulk ammunition or one-off space ship devices (XXL Thrusters) at above or below market prices (relative to whether it's being bought or sold).
     
    #9
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  10. krazzykid2006

    krazzykid2006 Rear Admiral

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    Join a busy server like HWS. You can see people using the vanilla trading stations all day long. HWS also has it's own trading system that gets used even more oftem.

    They are used regularly on most busy servers.
     
    #10
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  11. SifVerT

    SifVerT Commander

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    Credits aren't worthless, you can buy a lot of useful things on the trader NPCs. Their usefulness increases in a scenario where resources aren't abundant but rather in lower amounts. My latest round of dealing with server issues gameplay wise has been making sure there is a reason to trade.

    I also added some custom traders lately with a bigger variety of things for sale.
     
    #11
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  12. Welderold

    Welderold Ensign

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    I tested this:
    Titan's Thruster Regular L, 1pcs.
    Seed: 130819-Lorana. Players level 12.

    Salvage with T2 Multitool:
    7 Power coil
    4 Oscilator
    5 Zascosium alloy
    6 Optical fiber
    1 Motor

    Remove blocks and put it to Deconstructor:
    8 Steel plate
    12 Nanotubes
    4 Electronics
    8 Zascosium alloy
    10 Optical fiber
    6 Oscilator
    48 Erastrum ingots
    48 Zascosium ingots
    6 Flux coil

    Remove blocks and put it to Blueprint factory (F2)
    24 Sathium ingots
    1 Iron ingots
    60 Neodymium ingots
    88 Erastrum ingots
    88 Zascosium ingots
    7 Silicon ingots
    24 Cobalt ingots
    4 Copper ingots
    12 Carbon substrate

    So BP Factory is the most powerful but...
     
    #12
  13. Carbonmutant

    Carbonmutant Ensign

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    @Welderold,
    Great job. Thank you for those numbers.
     
    #13
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