@Scoob, Thanks for your very detailed story about the ship capture route, I highly appreciate I must admit that I'm far away to have such knowledge, even in my normal Survival game. I recall to have read the Empyriopedia which has a Q/A about invading ships but still I cannot tell what a Patrol Ship is compared to another one, I have invaded all sort of ships in orbit in the past and if I didn't die (some ships are tough) , the successful scheme was always the same for me: - Destroyed the turrets, then the rear thrusters, ship comes to complete stop - Went away immediately out of render range, strange thing is in the map the ship is now moving like it was still on patrol - Returned to the ship which stops moving when I get closer, it's still dangerous because of NPCs and active weapons etc. but: NO DESPAWN anymore - After killing everything and coring the ship it stays there as mine but I cannot fly it, special message on the cockpit if you try. - Now, or I make a blueprint or in most cases: I just salvage the ship, I have infinite time and it stays there for future salvage. All this is true in my Survival game experience, only thing is if I skip point 2 and 3 then the ship will despawn (I don't make it to the core in many cases). It was pure chance that I noticed long ago that going out of render range and returning will avoid its despawn, I don't pretend to understand why (according to Empyriopedia it should despawn after some minutes which it does when not doing the render trick). According to you it's all different in Nemesis. I think the bug you mention does injustice to you, what YOU own should not despawn anymore and I agree totally. I will of course go through all this to see it with my eyes and try to cope with it, although it's now more than clear that it's not meant as a intended solution for the scenario.