Build: 1.8.1 3843 Mode: singleplayer If applicable: MODIFIED PLAYFIELDS: no Reproducibility: always Severity: Major Type: sensors and logic Summary: Sensors with big field just can't work properly Description: You broke the game with your optimisations(I suppose). Sensors can have a dectection field that goes beyond their rendering limit, and they just stop working when not being rendered. I have a big ship with big rooms, and now, half the logic doesn't work anymore. Steps to Reproduce: -Just put a sensor with max detection field and try to make it operate anything like a hangar door. -As you move away from the sensor, it disappears and just stops working, and when you leave it's detection field, it just can't send an "off signal" and the door stays open.
Additionally to that, when you use the "interactive mode" to set up its sensor area, it breaks once you leave the devices render distance. I would hereby request to increase the severity of "annoying" to major, since this practically breaks various POIs and CVs. Oh, and while you're fixing it: don't just increase the render distance to 17 or 18 blocks, since motion sensors lag behind up to 2 seconds in certain occasions and the whole thing will still be broken if you enter/leave that 2 blocks distance faster than the game can register. JFYI.
Ok lol I will change it to major. And actually, I don't think sensors lag when entering their field. Lights do take time to light up, but any other device always reacts right away. At least, I have never observed any lag for other devices.