Ideas for new additions -Ana AKA The Angyl ov Deth So we all love this game, and we all love to see it advance, grow and evolve, right? Well, if you're on the same page as me, there are some general areas you'd like to see the game improved. Please give a thumbs up if you like one or more of the suggestions here, and comment if you've got any opinions or ideas of your own for changes, flaws with the idea, or just plain dislike something and would not like to see it added! Thank you! First off, I think we all get a little bored when we hit the level cap and have nothing else to achieve, right? The game essentially almost becomes at creative mode Minecraft style survival game once you've unlocked everything, and it often happens before you ever even leave your starting planet. In fact, in many cases, when you want your Capital Vessel to be awesome, and you want to have a really cool hangar full of really awesome small vessels, reaching level 20 is pretty much essential. That said, I think that they should not exactly "revamp" the entire level system and research tree, but rather they should more than double it. I know that this is a monumental task and all, but there are many many things which could be added to the research tree which would make the game last a lot longer. A few things which I think should be added (some of which are already implemented in the game) would be things such as some of the alien faction technology. The laser cannon which alien bases often have, as well as maybe the plasma cannons could be added with some form of augmentation as higher level higher damage base and CV defenses. Also some things I've also seen in other threads to be added to this new tech tree would be things such as drones which can be crafted via a kit similar to how the motorbike is made. Going back to weapons, I think that maybe it would be fair to say that we have all at one point just wanted to be able to craft our own epic weapons, and this opens a door for an entire area of tech tree things. Say, hypothetically, that they added two or maybe three new forms of deposits/elements, and those elements were too "hard" physically to mine with your regular drill, and so you have to work your way to level 30 or 40 to unlock a new type of drill. This new type of drill is only created by using several different materials crafted from different combinations of some of the more rare elements, such as zascosium, erestrum and some other form of blue crystal element similar to pentaxid. The fuel for this drill? Pentaxid. This new drill is the only way to be able to mine the new elements, is very expensive, and very difficult to craft. Once crafted, the player can mine these two or three new elements which can be rare to a point that there is maybe one or two deposits per whatever planet they are on, and those deposits are heavily guarded. Once mined, these new more rare and heavily guarded elements can be used to craft special "alien" technology parts. Those parts then crafted into the epic weapon of choice, but at a decent cost to the player. Maybe adding different forms of epic weapons, and epic tools (aside from the "epic drill" I just talked about previously). If you've read all of this, you're a trooper. I know it's long, and thanks for paying attention through the journey through my thought process. This will be the longest bullet on my thread. ♥ We all love grenades, do we not? Grenades please. I'm not sure about you guys, but I find it annoying that I suffocate INSIDE of my CV when I leave atmosphere, despite that I have oxygen tanks, an O2 dispenser machine, and obviously have closed any and all gaps. If they can make a gravity generator for bases and CVs, why can't they add a machine which creates an artificial atmosphere inside of a CV or base in places where there is either no atmosphere, or an atmosphere which is not breathable? Also, paired with this, obviously would need to be an airlock block. Let me know what you think please people! Fix the player drone sensitivity, and make it available for crafting in the tech tree, as well as other drones. Both manned and unmanned. (If there could be such a thing as a "manned drone") More ground vehicles, and maybe the ability to create a ground vehicle of your own. Player built wheeled vehicles with booster rockets available, and the ability to use many of the same parts used for construction of your HV. When they released the harvester module for the HV, I thought this was great! I can go around chopping down trees without ever leaving the safety of my HV in the middle of a hostile tropical forest on Akua. This brought me to wondering one thing though, why did they not come up with and add, or at least mention the possibility of a mining module for HVs? This bullet also touches on two of the previous points I made. I think that 1: there could be a player crafted and manned "drone" which has the sole purpose of mining for basic ores, or even an unmanned drone that can be released near an exposed deposit of basic ores and automatically mine, returning only when its small inventory is full, or when it's called back by its owner. 2: A player driven wheeled ground vehicle with a mounted drill, one similar to the drill T2, and has the ability to be aimed in the same way as a minigun turret on the HV, but instead of dealing damage it uses fuel from the vehicle to power the drill and directly add picked up ores to an on board cargo box. This drill, for obvious reasons, would have a larger drilling diameter, but would not pick up any more ores than a normal drill with a bigger drilling diameter, not to mention a slightly longer effective range than 5m. There would be multiple uses for a drill such as this, especially if it could be made more powerful for digging through soil and rock, but not any stronger when digging ores. It could be used as a sort of tunneling drill, and that makes for some very interesting underground base designs. Lastly, can we make some of the non-functional decorative blocks functional now? I'd love to be able to unlock, craft, and place a radar antenna (with multiple levels of effectiveness I.E. T1 T2 T3) which could detect incoming drones, certain ore deposits, or display bases within maybe a 1.5km radius. There is also the matter of a "console block" which works simply as an aesthetic way to access the base/CV control panel. Antennae for communicating between bases, and a possible function for communicating and/or sending credits to other members of your faction online. Ability for your base on another planet to send out a distress beacon when it has discovered an incoming attack by drones, aliens, or an enemy faction online. Maybe also some form of "digistruct" (Yes, borderlands reference) capability where you can send an item or two to a friend in your faction, or someone you've sold/purchased from in the marketplace. Also, can we get blinking lights? I always like to set up my hangar as realistically as possible, but there are no blinking lights. If you've read through all of this, you are truly a die-hard Empyrion lover! I still have many, many more ideas for this game, but I think that even just these suggestions (if at all implemented) would be nearly a nightmare for the developers to add to the game. Some should be easy, but others could be quite difficult. As I said in the beginning, please like this if you agree or disagree constructively with any/all of my ideas, and if you've got anything to say, don't be shy! If we don't talk about how to make the game better, it'll never get better, and how are we supposed to show the rest of the world that our beloved Empyrion: Galactic Survival is exponentially better than this rubbish No Man's Sky, even while it's still in beta? Thanks again for reading, and always enjoy yourselves while playing!!!!!!