Some Suggestions I have

Discussion in 'Suggestions' started by TheAngriestBrit (UK), Mar 23, 2021.

  1. TheAngriestBrit (UK)

    TheAngriestBrit (UK) Ensign

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    - more multiplayer based/ RP features such as player shops/ vendors. - facilities to sell your own stations services much like NPC stations IE fuel/ Ammo/ Pentaxid.

    - Minigames you can play at tables, ie card games, chess etc etc. We currently have that one NPC in some trade stations which you can play a card game with for gold coin, be nice to see more of this, maybe poker.

    - Ability to use a multitool, linked to a harvest box to repair a ship to template when out of combat log. Instead of it just repairing damaged blocks. You would use it the same by pointing and firing the beam, it would pull blocks directly from the connected container and replace the missing blocks if you have them on the damaged ship.

    - Human guards to have interactable patrol routes instead of just running off never to be seen again. Also to have them ground to the gravity of orbitals and not orientate to the suns plane > leads to guards walking on walls not on the floors (basically falling sideways if the station isn't orientated correctly).

    - Empire building for NPC factions. You can be on a planet for an entire season, and not see any of the NPC factions do anything but stand in their villages/ POI's. Be great to see them venture out with scouting parties, and if they find an NPC enemy or even you they will try raid you. We have this on a basic level with drone bases, but some planets don't have them so that feature isn't there. Be nice to see the NPC factions actually build out with new buildings so they aren't so stagnant.

    - interactable blocks for your ships/ base. IE a map décor block that opens up your map when you interact with it. Another that may be a blueprint décor block that opens your blueprint menu etc etc.

    - Glass to not be so darn tinted you can barely see out of it in space, maybe a tint slider?

    - Roaming Progenitor ships, acting a bit like the Drifters from EVE Online. Where they won't attack you unless you provoke them. But they have god level weaponry and almost impervious armour. Just out there on automated survey missions.

    - Crashed Zirax ships on planets. You often see Polaris ships destroyed on the surface, but you never see a decaying Dreadnaught or Battlecarrier be nice to come across these. Even if it's just the shell of the ship with none of the guns or valuable equipment left.

    - Long range orbital jump stations. You build one at your orbital complex, it would use 1.5 million CPU as so you could use the rest of the CPU for the power requirements. You would then have to travel to build another at your exit location and link it to the first. Maybe a 500 LY range but extremely costly to make and power. Use it with your CV's to get around easier late game.

    - Being able to capture, domesticate and then ride some of the animals/ wildlife.
     
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  2. Track Driver

    Track Driver Rear Admiral

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    Some good ideas there.
    Regarding Games: There's a Unity-based Steam game, Tacoma, that has a billiards table where you set the balls, pick up a cue stick and play. Perhaps, as it IS Unity-based, it could be adopted. I found it an interesting way to kill some time.
     
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