Fixed SpaceDroneTraderLaser causes NullReferenceException

Discussion in 'Fixed (Read Only)' started by Bigtoad, Jul 12, 2020.

  1. Bigtoad

    Bigtoad Commander

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    I don't have easy access to my email at the moment, so I can't follow the usual protocols.

    I'm running 12.2.1 2971

    Three times now, in two different sectors, I've gotten stuck in a "Continue, Mail & Continue, Mail & Quit" dialog loop, and ultimately had to fall back to a backup. In all three cases, I was attacked by a SpaceDroneTraderLaser, which I didn't see until after the error loop started. The third time, I reloaded the game, immediately opened the console, and destroyed the drone with the destroy command, and the error went away.

    So, is this a known issue? I did some searching and couldn't find anything similar. I'm happy to share my save game and make a more formal error report if that's appropriate.

    Excerpt from the log:

    11-23:59:06.386 16_59 -LOG- Loading playfield 'Kai Moon Sector'
    11-23:59:06.589 16_59 -LOG- Create '', 7978 took 39ms, spawn took 6ms. Total: 45ms
    11-23:59:06.711 16_59 -LOG- Create 'SpaceDroneTraderLaser', 8059 took 117ms, spawn took 0ms. Total: 117ms
    11-23:59:06.711 16_59 -LOG- Creating and spawning 13 structures took 168ms
    11-23:59:06.726 16_59 -LOG- Playfield 'Kai Moon Sector' with type 'space' and playfield seed 52781 loaded (338 ms)
    Shader 'MicroSplat/Planet': dependency 'BaseMapGenShader' shader '/Planet_Base1580388442' not found
    11-23:59:16.549 16_59 -ERR- Exception on playfield 'Kai Moon Sector':
    11-23:59:16.552 16_59 -EXC- System.NullReferenceException: Object reference not set to an instance of an object
    at Assembly-CSharp.SymbolService.UncheckReference () [0x000a3] in <7a86c620e0664c13ab6219347e96b359>:0
    at Assembly-CSharp.SymbolService.PrintActivator () [0x00018] in <7a86c620e0664c13ab6219347e96b359>:0
    at Assembly-CSharp.PcitureSettings.SaveClient (System.Single , System.Int32 ) [0x00208] in <7a86c620e0664c13ab6219347e96b359>:0
    at Assembly-CSharp.ServerResolver.QuoteConfig () [0x0059b] in <7a86c620e0664c13ab6219347e96b359>:0
    11-23:59:17.606 16_59 -ERR- Exception on playfield 'Kai Moon Sector':
    11-23:59:17.607 16_59 -EXC- System.NullReferenceException: Object reference not set to an instance of an object
    at Assembly-CSharp.SymbolService.UncheckReference () [0x000a3] in <7a86c620e0664c13ab6219347e96b359>:0
    at Assembly-CSharp.SymbolService.PrintActivator () [0x00018] in <7a86c620e0664c13ab6219347e96b359>:0
    at Assembly-CSharp.PcitureSettings.SaveClient (System.Single , System.Int32 ) [0x00208] in <7a86c620e0664c13ab6219347e96b359>:0
    at Assembly-CSharp.ServerResolver.QuoteConfig () [0x0059b] in <7a86c620e0664c13ab6219347e96b359>:0
     
    #1
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  2. ravien_ff

    ravien_ff Rear Admiral

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    Just curious was this single player, coop, or a dedicated server?
     
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  3. Bigtoad

    Bigtoad Commander

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    Sorry - single player, no mods.
     
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  4. Pantera

    Pantera Administrator Staff Member

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    Please when making a bug report for a CoQ always attach the client log copy & pasted text doesn't help much

    Do you have a save game you can load into & this can trigger reliably ?
     
    #4
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  5. Bigtoad

    Bigtoad Commander

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    Yes, it's very reliable. Give me a few minutes, I'll share it via Google Drive.
     
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  6. Bigtoad

    Bigtoad Commander

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    Attached Files:

    #6
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  7. Pantera

    Pantera Administrator Staff Member

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    #7
  8. Bigtoad

    Bigtoad Commander

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    Awesome, thanks!
     
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  9. Pantera

    Pantera Administrator Staff Member

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    The fix for this will be in this release A12.2.3 2975.
     
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  10. RazzleWin

    RazzleWin Rear Admiral

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    OH! you have a build number.:D
    That must mean your ready to update soonish:D
     
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  11. Pantera

    Pantera Administrator Staff Member

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    Well now something else was found so its A12.2.3 2975+ ;)
     
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