I would like a re-balance of the hand tools please. I know what the starting "survival tool" was intended for but since the removal of the stamina requirement it is a little too easy for many people. I would like the old tier 1 tools back. The tier 1 drill, saw, and deconstruction tool(new). They should be able to be constructed in your personal constructor along with bio fuel. They should not be very efficient, and you should have to pick up the items they produce. Tier 2 tools should require their own special charge packs and be a big upgrade in performance. The new tier 2 saw should be greatly more effective as a wood cutter and a formidable melee weapon to boot. Maybe even better then the shotgun in CQC. One or two hit could take a Zirax down if you got close enough... The starting "survival tool" should now be an even higher unlock and be slightly less effective then the tier 2 tools. It's new benefit would be that it can do "almost everything" as good as the tier 2 tools but "in one tool" and require "only one" type of charge pack. It would also retain its defensive mode with a little more power. The new survival-tool modes would be saw, drill, repair, salvage, and better defensive mode.