I didn't wanted to upset someone with this suggestion. I understand that it is to early to think about death penalties. This was just meant to be my suggestion for it, and was meant to be just a "lets talk about stuff we could do in the future"-thing. Just my suggestions for death penalties: Dieing in a faction territory with a reputation of: - Hostile or Unfriendly ==> Choice of loosing 100% of your credits or all your backpack stuff. - Neutral ==> you have to pay 50% of your credits (money) and loose nothing from your backpack. - Friendly ==> you have to pay 25% of your credits (money) and loose nothing from your backpack. - Honored ==> you have to pay 10% of your credits (money) and loose nothing from your backpack. Dieing outside of a faction territory - You get a "sickness" that makes you move slower and increases the food and o2 you need by 50% for 10 minutes. The sickness comes from the teleport of your spirit to the next respawn point. - If you respawn in a POI that is not your base/vessel, you also have to pay 50% of your credits. There won't be a backpack anymore, if you loose your stuff it will be gone forever. Also, you will always have 2 choices only: - NORMAL respawn (with the conditions seen above) - FRESH START FRESH START gets some new conditions: - Your Credits will be set to 0. - This option has a cooldown of 60 minutes. - If you choose this option and you have vessels/Poi's on the playfield that belong to you, they will be destroyed. [For MP they won't get destroyed if they belong to the Faction, where you are a member.] - You can't talk to traders for 20 minutes. - You can't use trading stations for 20 minutes. - You can't use the ATM for 20 minutes. Also there could be something like a life insurance in the future, if you buy that from a trader, you have to pay 1.000 credits and also have to pay 10% of all the credits you get in the future, but you won't have to pay anything if you die on the playfield where you bought the life insurance and you will keep your stuff if you (even if you die in a hostile or unfriendly faction territory).