Filed / Tracking SV core not destroyed by explosive blocks [7884]

Discussion in 'Tracking / Filed' started by DerAralAal, Mar 9, 2021.

  1. DerAralAal

    DerAralAal Lieutenant

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    Hi, we have an issue sine the v1.4.3 patch from today.

    We are using a core box mechanic based on explosive blocks that are triggered by a switch requiring a token.
    This is part of our ship trading feature.

    I increased the blast radius of self destroying blocks by 1 to blow a core that is attached to them.
    This decores a vessel, so the player can add his own core to occupy the ship.

    The core itself is actually still taking damage, but doesnt get removed.
    It stays with a negative amount of hitpoints until picked up or damaged by another source.

    Same mechanic still works all fine with CV cores.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2419578362
     
    #1
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  2. Pantera

    Pantera Administrator Staff Member

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    Hi please leave you character standing next to a fresh untouched copy of this vessel & supply a copy of the save & the custom scenario (if it uses one) or the modfied configs files it uses.
     
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  3. DerAralAal

    DerAralAal Lieutenant

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    Sure.
    Fresh creative save (same issue)
    Lined up a few ships with our core box as example.
    Configs are included
     

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  4. Pantera

    Pantera Administrator Staff Member

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    Are you sure these configs work for you ?
    I ask because when I try to load in with this save with all of them placed in the config folder there are multiple errors being shown from them.
     
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  5. DerAralAal

    DerAralAal Lieutenant

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    They run pretty well. Item config is a bit older and just updated here and there, block config is fresh out of the egg.
    We actually have a public server running with those configs.
    (Empyrion At War)
    Still under development, but you showed pretty well that early access can help.

    However, i wouldn't deny hints to improve what is going wrong in there
     
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  6. DerAralAal

    DerAralAal Lieutenant

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    But probably more important for you:
    - until yesterday everything had been fine about destroying the cores.
    - copy of the "core box" on a cv blows still perfectly fine
    - reproducing this in a local game worked 100%

    I can grap a default config and just prepare it for a core box and test again.
     
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  7. DerAralAal

    DerAralAal Lieutenant

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    Sorry sorry sorry, i forgot the material config. That is probably the core of the bugs you encounter
     

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  8. DerAralAal

    DerAralAal Lieutenant

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    Ok, testing everything with default config had the same result.
    However another test with custom configs and explosive blocks-radius worked fine.

    Since the self destroying block are probably not made to blow something else, i guess we found something deeply hidden.
    I will create a duplicate of the radius destroying blocks with a reduced blast radius and use them for the core boxes instead.

    Thx for your help, i hope detecting this was a little bit usefull for you too.
     
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  9. Pantera

    Pantera Administrator Staff Member

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    Yes please use the radius ones for this setup.

    Yes we'll look at it thanks for making us aware of this.
     
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  10. Fenra369

    Fenra369 Commander

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    I can say in MP this happens occasionally as well. We have a specific mechanism for ship ownership which relies on exploding blocks. In some cases these blocks either do not explode, or they explode and have inconsistent damage which doesn't destroy a core (the explosive block is adjacent to the core).
     
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