SV_Player InitPower Problem

Discussion in 'Planets & Playfields' started by MozoTyce, Jan 5, 2019.

  1. MozoTyce

    MozoTyce Lieutenant

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    I have a new scenario and playfield all custom made.
    I have spawned in a SV_Player in a fixed position.
    Problem is i don't want it powered on !
    The SV is one i created and i was careful to make sure it was powered OFF when i saved the BP.

    The default for InitPower is listed as False so i have tried removing this setting - still powered.
    Adding 'InitPower: False' makes no difference.

    So my question is: how can i spawn in a SV_Player in a powered off condition ?

    Tia
     
    #1
  2. ravien_ff

    ravien_ff Rear Admiral

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    I'm just guessing here but try saving the blueprint with the core on and the generators off. (Don't use the main power shortcut. Actually turn off the generators in the device list)
    Make sure to also check the "save damage states" option when you resave it.

    You could also try setting its faction to "public".

    I haven't played around with SVs much so no idea if anything I said will help.
     
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  3. MozoTyce

    MozoTyce Lieutenant

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    Thanks Ravien, i did save 'damage state' but have not tried switching the generator off yet.
     
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  4. MozoTyce

    MozoTyce Lieutenant

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    Ok can confirm that this worked thank you ravien_ff.

    Note to devs: looks like the InitPower flag does not work (esp. with vehicles ?)
     
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