It's that it's quite frankly too simplified. No interesting compromises or design decision to be made. Ammo storage? Magazine placement? Inconsequential - not only can you store 50000 car-sized shells in a 1x1 block box, but all turrets can magically draw from any storage in your ship. The ammo box is also not voitale. Turrets are something that is simply glued onto an armor hull, without any structural weakneses or turret support under the armor. On real vehicles and ships, there's usually more to the turret than just the part that's sticking out of the hull: Added mass due to cargo? Ignored. You can load a ship with lead it won't matter at all to it's performance. Normally, when you design a vehicle in RL there are way more compromises and consequences. Weakespots, tradeoffs. Interesting weakneses and strengths that give more character. I want a ship that can fight longer - that means greater fuel and ammo storage - but all that extra weaight slows it down. I cna trim the armor down to compensate, but now my defense suffers... etc.. Now, what I'm about to propose would be HIGHLY contraversial, since it would require all ship to be re-worked to be functional. HOWEVER, this is still alpha - you knew very well Building your ship that it might become unusable in the next version. Magazine - blocks used for realoading turrets that can only hold a reasonable ammount of ammo, depending on volume and size. So a CV 1x1 magazine would only be able to hold 1-2 stacks. Makes sense, given the size of a missile/bullet for a gun of that size. Personally if I were a dev, for turrets to be able to reload they would have to be connected to a MAGAZINE* block OR connected to a connector/ammo feed block (basically like an armor block, but since it has ammo feed tubes inside it is weaker, so it presents a structural weakness) that is connected to a magazine. So each turret could only draw ammo from magazine it's connected to (but you can connect mutiple turrets to the same magazine) Here's a shitty mockup of valid working turrets: This makes proper ship design a lot more interesting and also gives a lot more consequences, and conmpartment/sector damaage influences ship performance a lot more. This is of course, for weapons only, but a similar principle could be applied to engines. EDIT: NO, YOU WOULD *NOT* NEED TO MAKE 3-BLOCK THINCK WALLS. STOP MAKIGN THAT FALSE ARGUMENT ALREADY.