I didn't care for that change much either, but luckily it doesn't force you to do it that way, it just 'allows' it to be done that way for people who clearly think that is more fun. I personally still make all constructors, boxes, bins, devices 'exposed' via physical walk paths that you get to, and open with "f". I dont use the PDA unless I absolutely need too. I believe this to be a premature, and fairly childish response. Some designs may not work, but new designs can be made. Not having the vision to figure out how to make wicked ships with how the mechanics work, is not in any fault of the game. Honestly, when I look at 'adding realism', I only think about 'realism in the sense of sci-fi'. When I see space ships in pretty much everything... they have outward facing thrusters, with flames of varying degrees of some energy/matter. Its what moves a ship around. Whenever I see ships in sci-fi settings that seemingly just 'move' with no visual indication how, I think, eh... too far fetched I guess thats how I always thought of the ships in Star Trek... wheres the engines? It just moves? How is that done. Anyhow, who knows, maybe there will be a third kind of engine added to EGS, that is more of a gravitational pulse drive, which can easily be buried in a ship to make it function. But it wouldn't be as powerful as exhaust-style thrusters.