[TOOL] Empyrion Playfield Designer Alpha8+ v1.61.2

Discussion in 'Planets & Playfields' started by jmcburn, May 5, 2018.

  1. jmcburn

    jmcburn Rear Admiral

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    #401
  2. xXDeathXx

    xXDeathXx Commander

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    #402
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  3. jmcburn

    jmcburn Rear Admiral

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    Thx, will re-check. Must have missed something then.

    /jmc
     
    #403
  4. xXDeathXx

    xXDeathXx Commander

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    It's all good buddy, just trying to help cuz your program is really good. Thanks for all that you do!
     
    #404
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  5. jmcburn

    jmcburn Rear Admiral

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    UPDATE (v1.59.4)

    CHANGES:

    • added Alpha9 items (FixedPlayerStart)
    • first test of newly implemented EPB (bluprint) reader. Now also all the A9 bluprints (only those with a groupname set, of course) should show up in the Random POIs list. If not, please report and post bluprint (epb file).
      You need to reimport the bluprints via menu to add all A9 epbs. If something does not work, try deleting user.dat in data folder and then reimport again.
    FIXES:
    • fixed: SpaceVessel did not have a Faction property
    • fixed: SpawnPOINearRange wasn't initialized correctly, thus was not saved to yaml on first try.

    DOWNLOAD LINK:
    https://www.dropbox.com/s/qyp4kgqtxj1tcbs/EPD_v1594_public.zip?dl=0

    /jmc
     
    #405
    Last edited: Dec 19, 2018
  6. [BB]Drifter

    [BB]Drifter Ensign

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    Looks really amazing. I want to look into this more soon but still reading about what it’s capable of. Then I’ll start asking stupid questions. Thanks for the tool and your efforts in advance.

    :)
     
    #406
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  7. jmcburn

    jmcburn Rear Admiral

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    In V2 there would have been a SectorEditor included. EPD V2 would have been an all in one application for sector and playfield editing. Sadly, I can't really say atm, when I will have the time to develop this any further.

    /jmc
     
    #407
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  8. ravien_ff

    ravien_ff Rear Admiral

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    That would have been amazing. The HWS tool is neat but it's missing key functionality (like the ability to click 2 planets to link/unlink them, for example).

    Thank you for all the work you do on this!
     
    #408
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  9. ravien_ff

    ravien_ff Rear Admiral

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    Some things I've found when making scenarios:

    The "planet type" for planet and moon playfields isn't limited to the default selections (Arid, Lava, Snow, etc). It can be anything you want and include spaces, though not sure what the max length is.

    The wind speed can be higher than 20 (I've tested 40), but I know the official documentation says it's 20 so I'm not sure if you want to actually let it be higher in EPD.
     
    #409
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  10. jmcburn

    jmcburn Rear Admiral

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    Thank you for your researches, but I'm not sure I should change those properties in EPD. The PlanetType property still might have some effect on the game, and for experienced users like you it's rather easy to change it to a custom text anyway.
    I think it is still used for some fallback/default values in the game. If everything is set up correctly, it might not have an effect, but it might for people who don't set some necessary properties.

    Same goes for windspeed. As long as the devs don't make it 'official' by updating PlanetExample, I'm not sure I should change this. There's some reason for sure the devs limited this to 20 (whatever reason that might be). :)

    I'd rather stay on the safe side here than suddenly having to deal with (more) strange errors in game. ;)

    /jmc
     
    #410
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  11. LiftPizzas

    LiftPizzas Rear Admiral

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    Last time I played with wind speed , the effect was "how fast the tree blowing animations go." So if you make it a big number the trees look like they're in a hurricane. (IIRC the "windy" weather type does this, for example.)
     
    #411
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  12. jmcburn

    jmcburn Rear Admiral

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    #412
  13. ravien_ff

    ravien_ff Rear Admiral

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    Also how fast the clouds move. A wind speed of 40 looks epic. Safe to keep it limited to 20 in EPD though just in case.
     
    #413
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  14. Monroe

    Monroe Lieutenant

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    Still the best tool available, but why no 'AtmosphereParams' yet?
     
    #414
  15. jmcburn

    jmcburn Rear Admiral

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    What do you mean? Something missing? I'm not aware of any missing properties. :)

    /jmc
     
    #415
    Last edited: Jan 2, 2019
  16. Monroe

    Monroe Lieutenant

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    They mention it in the first Alpha 9 release notes, and you can find it in the playfield_static.yaml of the +ExamplePlanet:

    AtmosphereParams: [5, 1.2] # [Rayleigh Multiplier, Atmosphere Contrast], default is AtmosphereParams: [1, 1.6]
    # RayleighMultiplier between 0 and 10 - higher values make SkyColor / SkyHorizonColor more pronounced
    # Atmosphere Contrast between 0 and 3 - lower values wash out SkyColor / SkyHorizonColor

    It's an interesting option to tweak sky colors. And for me what happens is if you hit 'save' in EPD, it wipes out any settings you have for this parameter. So you have to do it absolutely last and manually with a text editor and the 'pf' console command to see the results. It's cool, you should check it out.
     
    #416
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  17. jmcburn

    jmcburn Rear Admiral

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    Ahh, I see, thank you, I'll add it.

    /jmc
     
    #417
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  18. jmcburn

    jmcburn Rear Admiral

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    #418
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  19. Monroe

    Monroe Lieutenant

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    Wow, you're on it. Thanks!
     
    #419
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  20. UNSC Trek

    UNSC Trek Ensign

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    Just an FYI, any time this opens the files, it sets the default sky to white... any way to fix this? so you don't have to customize the sky every single time?
     
    #420

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