Super quick question I tryed to make a SCENARIO is it posable to remove the starting planits like Akua or just rename there folders if i make the Sector file match I attempted to amke it boot with the Folder Akua and AkuaOrbit , Akua Moon everthign i do generates a crash of Loading file 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Dedicated Server/EmpyrionDedicated_Data/../dedicated.yaml' NullReferenceException: Object reference not set to an instance of an object at Assembly-CSharp.BuilderSite+DriveHelper.MoveNext () [0x00000] in <filename unknown>:0 at Assembly-CSharp.RegistryFactory.AttachPlugin () [0x00000] in <filename unknown>:0 at MBS_S.set_ListNode (.IconEditor ) [0x00000] in <filename unknown>:0 at GameStartup.Awake () [0x00000] in <filename unknown>:0 the contents of the folders are default. am i missing somthing or is this by design? Thanks Nathan
For default playfields you don't need to move the files from the default folder it will fetch them from there anyway if your sector file request it. Go to your LOG folder and open the last log file, go through it slow and careful, in there will be an exception followed by what it was that caused it.
It was a spaceing issue in the sectors yaml (its alwas spaceing lol) 9-10 i have found its going to be spaceing for unknown or null object error
Yeah I hate writing the sectors file for new scenarios. 4k lines?? What are you creating our actual entire galaxy???
My scenario has 204 playfields and is only 651 lines, a sector file with 4000 lines would cause lag as the computer reads it, that's an utterly huge sector file or its just a typo maybe.