Build: 1.5.3 3390 Mode: Any Mode: Any Reproducibility: Always Severity: Minor Type: Signal Logic) Summary: Unexpected device behavior if "On/Off" is set to "Off" and signal it receives is inverted. Description: If a devices "On/Off" behavior is set to "Off" and signal it receives from a motion sensor is inverted the device will turn off when the sensor area is entered AND when it is left. One would expect it to turn off ONLY when the sensor area is left. Steps to Reproduce: Load the attached save game. I have already primed the base with both a light (on) and a door (open) that are set up to turn off and close respectively when there is nothing in the motion sensor area. Walk to the door until you enter the crosshatch area. Note that the door closes and the light turns off. This is the unexpected behavior. Press the activate key to manually open the door then open the control panel and turn the light on. Walk away from the door until you leave the crosshatch area. Note that the door closes and the light turns off. This is the expected behavior. My setup The signal logic
For this you wouldn't use the "Off" option you would use "Follow". ON = it enables one time if you are going into the detection area or enable a lever OFF = it disables one time if you are going into the detection area or enable a lever Toggle = it enables on first visit / disables on second visit Follow = it enables if you are in range, disables if you are outside the range "On" and "Off" have only rare use cases, since they can only switch something one time in one direction. Example: If you have a light that is on and set the light signal logic to "Off" then when a user enters the sensor area the light goes to off and that's it. It will never go back on until you combine another sensor logically to achieve this.