For more information see here Bug Report Template Build: v1.7.1.1 3639 Mode: Multiplayer Dedicated Server (Nitrado) Mode: Survival SERVER NAME: Torchwood SEED-ID: 55555 If applicable: NA MODIFIED PLAYFIELDS: None Reproducibility: Always Severity: Client Crashing Type: Unity Crash Summary: Unity crashes primarily while editing blocks Description: Unity crashes whenever adding/removing blocks with T1 tool (common - with 2 dozen blocks) or moving through playfield (extremely rare - twice in the last 2 weeks). Steps to Reproduce: 1) Add or remove blocks (any). 2) Observe unity crash handler UI (see attached image). 3) Screenshots, Crash Logs, any other Relevant Information or Download links:
Your Graphic Card does only barely fit into the required Minimum Requirements for the Game with only 2 GB VRAM. Have you tried it by lowering all settings in game like resolution and such? Here are the specs of your GCard - https://www.techpowerup.com/gpu-specs/geforce-gtx-960.c2637
Happened to me too, right after I used teleporter between plant and a CV parked at star playfield right when I tried to access a container controller on the CV.
Tried all the settings on low and it extends the amount of time before the crash occurs to several 100 objects. That's not too bad but still not like the game I remember. Guess I need to upgrade my graphics card.
Seems to be the way to solve it. Had to do it a while ago myself and even the new one struggles from time to time
You may not need to do that for now. I have a very basic laptop card and it never crashes for "graphics overload" reasons. A frequent event that leads to crash of the GPU driver is its failure to respond to windows (win 8 and up) in a set delay when performing its normal duties on heavy load, and this delay is usually pretty short by default. I see many players having the same problem, and I solved this many years ago on my part by simply extending the delay before windows decides to kill the GPU job and "crash" the application. Technical paper explaining the TDR "feature" : https://docs.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery While keeping all settings at reasonably low level, we can modify the TDR delay like shown here : https://superuser.com/questions/123...timeout-detection-and-recovery-delay-tdrdelay .
Gave the TdrDelay=8 a try. It's about the same (less than 200 blocks added/removed before crashing). Looks like 2GB graphics card simply does not pass muster. I'm left wondering if maybe any of my dedicated server settings are at issue. Is there a recommended set of settings?