PLZ Retest and Re-Report Unity Crashing

Discussion in 'Archive (Read Only)' started by Janusthorne, Jan 7, 2022.

  1. Janusthorne

    Janusthorne Ensign

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    For more information see here Bug Report Template

    Build: v1.7.1.1 3639
    Mode: Multiplayer Dedicated Server (Nitrado)
    Mode: Survival

    SERVER NAME: Torchwood
    SEED-ID: 55555

    If applicable: NA
    MODIFIED PLAYFIELDS: None

    Reproducibility: Always
    Severity: Client Crashing

    Type: Unity Crash

    Summary: Unity crashes primarily while editing blocks

    Description: Unity crashes whenever adding/removing blocks with T1 tool (common - with 2 dozen blocks) or moving through playfield (extremely rare - twice in the last 2 weeks).

    Steps to Reproduce:
    1) Add or remove blocks (any).
    2) Observe unity crash handler UI (see attached image).
    3)

    Screenshots, Crash Logs, any other Relevant Information or Download links:
    upload_2022-1-6_21-44-20.png
     

    Attached Files:

    #1
  2. Germanicus

    Germanicus Rear Admiral

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    #2
  3. Myrmidon

    Myrmidon Rear Admiral

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    Happened to me too, right after I used teleporter between plant and a CV parked at star playfield right when I tried to access a container controller on the CV.
     
    #3
  4. Janusthorne

    Janusthorne Ensign

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    Tried all the settings on low and it extends the amount of time before the crash occurs to several 100 objects. That's not too bad but still not like the game I remember. Guess I need to upgrade my graphics card.
     
    #4
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  5. Germanicus

    Germanicus Rear Admiral

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    Seems to be the way to solve it.
    Had to do it a while ago myself and even the new one struggles from time to time:NewRollingEyes:
     
    #5
  6. Kassonnade

    Kassonnade Rear Admiral

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    You may not need to do that for now. I have a very basic laptop card and it never crashes for "graphics overload" reasons. A frequent event that leads to crash of the GPU driver is its failure to respond to windows (win 8 and up) in a set delay when performing its normal duties on heavy load, and this delay is usually pretty short by default. I see many players having the same problem, and I solved this many years ago on my part by simply extending the delay before windows decides to kill the GPU job and "crash" the application.

    Technical paper explaining the TDR "feature" :

    https://docs.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery

    While keeping all settings at reasonably low level, we can modify the TDR delay like shown here :

    https://superuser.com/questions/123...timeout-detection-and-recovery-delay-tdrdelay

    .
     
    #6
  7. Janusthorne

    Janusthorne Ensign

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    Gave the TdrDelay=8 a try.
    It's about the same (less than 200 blocks added/removed before crashing).
    Looks like 2GB graphics card simply does not pass muster.
    I'm left wondering if maybe any of my dedicated server settings are at issue.
    Is there a recommended set of settings?
     
    #7

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