UPDATE v1.14 Release

Discussion in 'Patch Notes' started by Pantera, Nov 12, 2025 at 11:15 AM.

  1. Pantera

    Pantera Administrator Staff Member

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    Hello Galactic Survivalists!

    Today we’re releasing v1.14, a small update that includes fixes for the single-player story, several economy balance adjustments, and a few updates to blueprints and the long awaited passenger seat persistence!

    We’ve also added a small quality of life improvement — the subscribed Blueprint limit has been increased to 500, and the Workshop upload limit to 1 GB.

    Please use the feedback forum for your feedback:
    https://empyriononline.com/forums/faq-feedback.25/

    Please use the bug report forum for bug and error reports:
    https://empyriononline.com/forums/bugs.24/

    Yours,
    Eleon Game Studios Team

    Changelog: v1.14 B4907 2025-11-12

    Changes:
    Passenger Seat Persistence Improvement
    Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.

    This new feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.
    To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.

    How to "Reserve" Your Passenger Seat
    Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.
    1. Aim at your passenger seat & press P to open the Control Panel.
    2. Navigate to the Devices tab & select the Lock Code option.
    3. Enter a code. Be sure to save this code elsewhere!
    4. Check the Private box to hide the code from other players in the GUI.
    To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.
    Important Advice for Passengers
    • If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.
    • Coordinate with the Pilot: Upon logging back in, do not exit your seat immediately. Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is still unsupported and may lead to unexpected results.
    Gameplay
    - Added Space Base Defense units and basic scenario to all space faring factions
    - Added Base Attack for Zirax Houses

    Mission & POIs related
    - Bad Wolf 3: slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.
    - Bad Wolf 4: changed trigger area of PDA markers when entering the base to prevent players run past them and break progress
    - Tales of Tash: changed info given when picking up 1st log
    - New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility
    - NewTerra: Added more attack drones to Listening Outpost playfield
    - To Good Business: changed aux drone spawn when attacking command center
    - Dialogue: Added manual close option to console dialogue in Abandoned Mine (next the Mercer)
    - Dialogue: New Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious
    - Dialogue: New Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)
    - Dialogue: New Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.
    - Added Talon Credibility Token for completing Terminal Nexus Mission 3 as a reward. (Note: You can restory your reputation by finding a GIN Console, eg in a Trading Station, and contact an Ambassador!)
    - Upd Changed faction of Talonar Extractor station to avoid unintentional player reputation drop in battle
    - Upd Nemoris Control Station: better indication for main entrance
    - Upd Talonar Capital: increased the amount of enemies
    - Upd Terminal Nexus: Updated some PDA messages and Dialogues
    - Add Added OPV Legacy T1,T2,T3 Phages to Legacy Asteroid Fields and Homeworld Orbit (contains random loot with components for CPU Extenders; does not explode when core is destroyed; Check if loot is too low or too generous)(thx to ravien)
    - Terminal Nexus: Improved Talonar Scout vessel (added more power generator, reduced CPU load)
    - Terminal Nexus: Significantly increased anti-hull/device bonus of Talonar Scout vessel fixed guns.
    - Terminal Nexus: Disabled reinforcements on disabled Legacy Crawler and Nexus Com Station,
    - Turned Story_Nemoris plafield into a playfield.yaml (Potential edgecase fix for Control Station not spawning)
    - Various POI and Playfield updates related to Main Story Missions
    - Added DEBUG HELP chapter to PDA for better maintenance and bugfixing via [email protected]

    Loot
    - Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos World
    - Added Arkenian ground drones to Arkenian Homeworld

    Misc:
    - Traders: Config: reduced BUY price of traders for all items by 50%, except specialized traders (that either only SELL or BUY). Reduced item stock for Sell/BUY for some weapons and tools.
    - Traders: Config: Added documentation

    Fixes:
    - Turrets switching to next target with delay if a device is a target
    - 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons
    - 01512 & 01500: Delay+XOR signal causing attached device to get stuck enabled
    - 01086: Drones spawned from neutral PDA-spawned OPV attack player
    - 01524: Block shape window GUI can glitch when choosing another page
    - 01053: PDA IgnoreOtherTarget does not work for OPV
    - 01618: Sorting icons can disappear in the constructor UI
    - Fixed TerminalNexus Mission 3 did not complete: Missing parameter when talking to Tharkan after leaving the Cerebrator.
    - Omicron setup to deny vessels from landing on the planet
    - Fixed playfield temperature on UCH Listening Outpost playfield - Fixed Kriel using regular freighters instead of own variants - Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds:
    https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784
    - OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory
    - OPP L&F: Secret Prison: fixed issue with main gate
    - Fixed some OPV Prefabs (turrets)
    - Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)
    - Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels-
    - Terminal Nexus II: Resume mission was not available
    - Dialogue: Mandor/Perez not shown as name in Dialogue Headline
    - Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)
    - Story_Nemoris: Wrong terrain replacement texture for POI
    - POI: BA_ProgenitorArray: Recalculated pivot point doubled offset
     
    #1
  2. ravien_ff

    ravien_ff Rear Admiral

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    Oohhh. These are both really good changes. Thank you!

    Awesome to see this being added. Will make playing with others on a server much easier when you're still in that "nomad" stage of exploration.

    Good to see some fixes for long standing bugs and a whole bunch of fixes for missions. Great work.
     
    #2
    Monroe likes this.

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