v1.9 Experimental I

Discussion in 'Announcements' started by Pantera, Nov 23, 2022.

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  1. Pantera

    Pantera Administrator
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    Hey Galactic Survivalists!

    Not only on Ningues the days are getting colder. What could be more natural than to check your wardrobe and spruce it up. How you do it in the real world is up to you. For Empyrion, we've done it for you. For version 1.9, however, we have not only visually reworked the customizable basic models of the armor, but also tackled a lot of issues around the "Player Controller" and "On Foot Combat".

    Among other things, the player avatar and the weapon handling have been improved with new motion animations. See below for more details.

    So that you could try out the innovations directly in a fresh environment, version 1.9 comes for the first time in a long time with "Ashon" a completely new, but very challenging game start! We are curious to see how you like it.

    As always, please check out our feedback forums and use the pinned threads:
    https://empyriononline.com/forums/experimental-features-discussion.35/

    Any bug reports please post directly to our bug forum:
    https://empyriononline.com/forums/bugs.34/

    We hope you have fun!
    Empyrion Dev Team

    PS: .Please note that all our official servers will be wiped with the public release!

    Character Controller & Model
    - The way how gravity affects the player has been changed to make it feel snappier
    - The player now jumps slightly higher when the jetpack is activated
    - Now only possible to sprint in forward directions
    - Added new models for player suits: Interior suit, Light, Medium, Heavy & Heavy Epic
    - New jetpack model for the following suits Medium, Heavy & Heavy Epic
    [​IMG]

    Gunplay / Rebalancings
    - Added bullet spread to zirax troops & Cyborg NPC's
    - Added Procedural Weapon movements to weapons & tools in 1st person view. Models can now recoil, sway & move down when sprinting.
    We have also added some new settings in the ItemsConfig.ecf for control over PWM to allow players or content creators to make adjustments & console command to use in game.
    How to use:
    Add these new settings to any weapon or tool in the ItemsConfig.ecf to override the default settings for PWM:
    Code:
      { Child 6
        Class: Movements
        StandingLocation: "0.0, 0.0, 0.0"
        StandingRotation: "0.0, 0.0, 0.0"
        AimingLocation: "0.0, 0.0, 0.0"
        AimingRotation: "0.0, 0.0, 0.0"
        RunningLocation: "0.0, 0.0, 0.0"
        RunningRotation: "0.0, 0.0, 0.0"
        CrouchingLocation: "0.0, 0.0, 0.0"
        CrouchingRotation: "0.0, 0.0, 0.0"
        RecoilLocation: "0.0, 0.0, 0.0"
        RecoilRotation: "0.0, 0.0, 0.0"
        WalkMovement: "0.0"
        RunMovement: "0.0"
      }
    
    Then when in a save game, equip the weapons or tools you have set this up for and use this command "lpf movements" to activate the GUI to modify settings.
    When you have found the values you think work for the weapon/tool, manually place the values for each setting into the ItemsConfig.ecf then save the file when done (use the command in game again when you are finished before exiting the save).
    See { +Item Id: 16, Name: LaserRifle in the ItemsConfig.ecf for example.

    Game World & POIs
    - Added new game start: Ashon
    [​IMG]

    - Added 'ForceAttack' enumeration to Factions.ecf to allow specific factions to attack other factions. F.e. ForceAttack: "Kriel, Predator" added to the Zirax faction will trigger Zirax to attack members of Kriel and Predator factions (WIP).
    - Replaced old POIs on Akua: Scientist Camp, Digsite, Supply Depot (thx to Stellar Titan)
    - Replaced Crown sector orbital 'Destroyed Station' with new variant (thx to Stellar Titan)
    - Updated Akua Supply Depot (now fully testable/playable)
    - Adjusted some loca PDA elements (note: issues fixed in 1.8.10 might reappear for ES, RU and IT)
    - Updated Digsite (Akua); can now be tested ingame
    - Updated Console Location Tracker preview pics (Akua)
    - Added new Talon POI lineup, replacing old POI (Stone, Snow, Wood; Thx to Vermillion)
    - Changed some POI to belong to Karana (not yet used)
    - Added new TESCH dronebase (Thx to Escarli)
    - Added more Progenitor POIs (Thx to Fractalite)
    - Added Talon airships (not yet used)
    - Added external door now opening when entering Sanctuary (Omicron) with secret teleporter (Escape Route)

    PDA updates
    - Added: PDA: new PlayfieldOp "SignalStructure: poi-name;signal-name;signal-state"
    - Added: GameEvent and PDA Check "ViewSelected" and events for BP window views BP_Library, BP_Factory, BP_Save
    - Added GameEvent "StructureProduced" with file and group name
    - Added: raising GameEvent "ViewSelected" for all Control Panel views (selectable via the tabs on top)

    Other Changes
    - Updated Unity to 2022.1.15f1

    - Added ‘Help’ buttons to GUI, see the Logistics window in the top right !
    - Added animations to the Console Map block. Info on how this works:
    The Map is using the HeightMap texture generated for the player to draw a tessellated plane.
    The plane is centered around the player position on terrain and shows 2km around the player.
    If you were on a planet and you go to space, it will display the heightmap of the last planet


    Fixes:
    - Texture editor does not save the saturation of the ClusterID tex
    - Vuplex CoQ when selecting an option before the video starts in the Default games starting tutorial
    - Plants can "sink" under terrain when returning to them after loading back into a save
    - LCD projector block is turning invisible & the distance of text the projector displays is now very short
    - Selecting any SYMBOL in the Color & Texture Tool results in CoQ
    - CoQ spam in Atlon Sector of the custom scenario "Invader vs defender" when near an asteroid ring
    - Deco console computer table can not be painted
    - SV Jet Thruster 3x10x3 flame can not be colored
    - Suit light doesn't get removed after a player takes off their armor suit
    - Weapons/tools dropping down to the bottom left with Armor light on switches constantly between "dropping" & "Normal"
    - Mounted weapons collision with terrain and structures is missed
    - Turrets and mounted weapons clip through structures
    - Warps effect screen glitch when warping rapidly to other playfields
    - Ramps (non airtight) protect player from weather effect on open space
    - Block shapes for different materials are not correct when using CTRL+RMB copying
    - Block preview model is missing underwater
    - The Player can get stuck on ramps when crouch walking up

    EAH:
    - https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full

    Known:
    - Manual control of turrets isn't working
    - New jetpack VFX are missing (not finished yet)
     
    #1
  2. Myrmidon

    Myrmidon Rear Admiral

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    Times like this I love my broadband connection. :p
     
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  3. rebuilthk47

    rebuilthk47 Commander

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    Character updates! Woohoo! I'm excited to see the rest.
    "- Added bullet spread to zirax troops & Cyborg NPC's" Hmmm. Does this mean that they will no longer hit the player 100% of the time?
    And the factions attacking each other. This will be very interesting indeed.
     
    #3
  4. Scoob

    Scoob Rear Admiral

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    Unfortunately, I get constant CoQ errors when starting on the Arid planet, so cannot test currently. No one else seeing this? I'll do a file verify as a precaution...

    Edit: still happening. Basically, if I mine a surface rock, a couple of seconds later guaranteed CoQ. If I just wander around, no CoQ.
     
    #4
    Last edited: Nov 23, 2022
  5. Taelyn

    Taelyn Administrator
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    Upload SaveGame + BugReport + LogFile :)
     
    #5
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  6. Escarli

    Escarli Rear Admiral

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    @Scoob if you mean the desert barren start I've just gone in and checked and I don't get a CoQ. I've mined iron, carbon and silicon rocks and not one yet.
     
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  7. Scoob

    Scoob Rear Admiral

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    I will start afresh as I deleted the save. See if it happens again.

    Edit: Seems fine on a restart, must just be the prior seed that was bugged. I didn't get any f the text at the bottom of the screen last time. Nor any recognition for discovering "Silicon" etc. Additionally, there was one of those scorpion dudes that spawned right on top of me. I prefer this start!
     
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  8. Escarli

    Escarli Rear Admiral

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    Do you know what seed you had?
     
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  9. Scoob

    Scoob Rear Admiral

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    I didn't even look at it lol.
     
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  10. forbiddenzsky

    forbiddenzsky Lieutenant

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    Almost a year ago (jan 2022), about 100 new mobs (NPCs) were announced. Will more significant mobs be added in 1.9.?
    New aggressive/combat units are interesting, not butterflies with mosquitoes.

    Thanks for your work.
    [​IMG]
     
    #10
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  11. Minelaus

    Minelaus Captain

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    Don't see mutch changing/advancing in this update hoped more for some updates in the system like modular armor parts instead of a retexture , but at least the ForceAttack enumeration is helpfull , in this way a sayed at least 1 good think abbout the update
     
    #11
  12. ZeroCool

    ZeroCool Ensign

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    Still can't be bothered to fix the game breaking teleport bug I see.
     
    #12
  13. Taelyn

    Taelyn Administrator
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    Its not about being bothered or not, We need a use case. A way to trigger it in our Development Envoirment
    We are fully aware of the bug and how annoying it is
     
    #13
  14. Scoob

    Scoob Rear Admiral

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    Hi. Likely a Steam error, but is anyone else being repeatedly taken OFF the Experimental Branch and being put back to the regular one?

    I've started two v1.9 Exp I games now and didn't notice the new suit textures - the most obvious thing to check - and then saw that the game version had gone back to v1.8.

    So, select Experimental branch in Steam, allow it to download the 3.3 GB, then play the game (fresh Skillon start) and have it showing as v1.8. I've just updated the game again, so will see if it sticks this time.

    Edit: Third time's a charm, seems to be working now. Most odd!
     
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  15. Scoob

    Scoob Rear Admiral

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    Hmm, now that CoQ error I had previously is back when I mine a surface rock, take a look here

    Load the save and mine the rock with the Survival Tool. Moments after the rock is mined, CoQ. Then I get another CoQ when I exit to the menu.

    Now, this game WAS started in v1.9 Exp I but that Steam error reverted the game to v1.8. I assume it must have done it right away, as I doubt a v1.9 Exp save would load in v1.8.
     
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  16. Taelyn

    Taelyn Administrator
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    Please write a bug report and attach in the info there
     
    #16
  17. Scoob

    Scoob Rear Admiral

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    Yes, sorry, I did intend to do that too but ran out of time. Will do it now.
     
    #17
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  18. Austracles

    Austracles Ensign

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    When will v1.9 become mainstream? I'm conscious the server will be wiped on upgrade and don't want to start in v1.8, only to have to start again shortly after. Thanks in advance.
     
    #18
  19. Taelyn

    Taelyn Administrator
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    13th or 14th of December. This can still change depending on the issues that get found
     
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