Fixed Warping does not work

Discussion in 'Fixed (Read Only)' started by Fingolfin Son of Finwe, Dec 17, 2020.

  1. Fingolfin Son of Finwe

    Fingolfin Son of Finwe Ensign

    Joined:
    Dec 16, 2020
    Messages:
    3
    Likes Received:
    3
    Mode: Multiplayer Survival
    Version: v1.3.1
    Seed: 896037
    Related Issue: https://empyriononline.com/threads/warp-jump-not-working.64219/

    Description: When activating warp AU from warp tank is removed and warping animation plays. However, the ship and the player are not moved to the warp target. This is only a multiplayer issue, warping works fine in singleplayer. Both testing players could not warp if alone in the ship and could not warp when having passengers.

    Savegame: https://gofile.io/d/i5mbK8 (folder in /saves, too large to upload here)

    Edit:
    Some further testing with the save game resulted in some strange bugs:

    When doing the first warp, the warp animation started and pentaxid got removed. Right as the warp animation ended an error alert popped up.
    Log:
    Windows 10 (10.0.0) 64bit
    Version: v1.3.1 3197, RAM: 32 GB
    ----
    Initialize engine version: 2020.1.11f1 (698c1113cef0)
    Version: Direct3D 11.0 [level 11.1]
    ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0

    at System.ThrowHelper.ThrowArgumentOutOfRangeException ()
    at Assembly-CSharp.ContextEventArgs.RemoveDockingPane (Assembly-CSharp.StubService ) [0x00052] in <025a1e9955414e4fb299641b316e1025>:0

    at Assembly-CSharp.VectorManager.AttachReference (Assembly-CSharp.MethodSet , DroneBaseSetupData+FixedDroneBaseData+FixedSpaceVessel , System.Int32 ) [0x00077] in <025a1e9955414e4fb299641b316e1025>:0

    at Assembly-CSharp.MethodSet.ConnectOutline (DroneBaseSetupData+FixedDroneBaseData+FixedSpaceVessel , System.Int32 )
    at Assembly-CSharp.BookmarkContext.ReduceProcess (DroneBaseSetupData , DroneSpawnData , Assembly-CSharp.MethodSet ) [0x0019c] in <025a1e9955414e4fb299641b316e1025>:0

    at Assembly-CSharp.MethodSet.DisableSymbol (System.String , System.Boolean ) [0x000a6] in <025a1e9955414e​



    After hitting Continue some visual bugs occured (see attached image)

    The game was not responding to inputs but I could get to the menu and quit the game.
    When trying to reload the save, an error alert occured
    Log was the same as above.

    The game did not load at all and i was stuck in a blue screen and needed to alt+f4 to get out of the game.

    Concluding: The above linked save game is corrupted and sends one to hell :D
     

    Attached Files:

    #1
    Last edited: Dec 17, 2020
    -AKEVA-BANSHEE- likes this.
  2. Pantera

    Pantera Administrator Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    3,418
    Likes Received:
    6,112
    Can you attach a copy of this log so I can take a look at the error ?
    The client log & crashes folder locations:
    Client log location:
    Right click on Empyrion in your steam library > Properties > Local files > Browse local files > Logs

    Create a compressed copy of it & attach it here please.
     
    #2
  3. Fingolfin Son of Finwe

    Fingolfin Son of Finwe Ensign

    Joined:
    Dec 16, 2020
    Messages:
    3
    Likes Received:
    3
    The requested logs are attached.
     

    Attached Files:

    • Logs.zip
      File size:
      159.7 KB
      Views:
      99
    #3
  4. Pantera

    Pantera Administrator Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    3,418
    Likes Received:
    6,112
    Thanks for the log we are currently looking at this particular exception & will try to get a fix out asap for it.
    Can you try out the latest release B3199 & say if it is still present there for you ?
     
    #4
  5. Fingolfin Son of Finwe

    Fingolfin Son of Finwe Ensign

    Joined:
    Dec 16, 2020
    Messages:
    3
    Likes Received:
    3
    Yes it seems to work now. I tested in single player aswell as on local coop.
     
    #5
    Pach and Pantera like this.
  6. Pantera

    Pantera Administrator Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    3,418
    Likes Received:
    6,112
    Thanks for rechecking the 3 use cases I had of this are now all working fine also.
     
    #6
    Fingolfin Son of Finwe and Pach like this.

Share This Page