TLDR The artificial balancing against CVs is counter-intuitive, the inability for CVs to use all but the two weakest CVs in atmosphere (where 90% of gameplay occurs) reduces CVs to boring transport roles and mobile bases. Have a rant from me to you <3 Constructive comments are appreciated, non-constructive replies will be reported to moderation. Capital Vessels Suck at the moment, anyone with a clue should know this. Currently CV weapons are restricted to space with only the two weakest turrets being usable in atmosphere. From my point of view this is a terrible nerf to CVs that reduce their role to Transportation and Mobile bases, using CVs for POI clearing or PvP is not viable. Here are the key problems with CVs at the moment. CVs are limited to the two weakest turrets while in atmosphere, which is where 99% of all PvE and PvP gameplay takes place These two weapons are terrible, they are barley even effective against NPC mobs, let alone POIs or PvP targets. In spite of this, the developers have no problem with players using cheaper more viable HVs and CVs with the same turrets as CVs in atmosphere. All HV equivilents of CV turrets can be fired in atmosphere and all the SV nose gun equivilents of CV noseguns can be fired in atmosphere. 99% of all gameplay both PvE and PvP takes place on planets, which reduces CVs to transport and mobile base roles. The only viable use of a CV is CV vs CV combat in space, which is extremely rare and cannot be forced. From my personal point of view, this needs to change. Weapon nerfs aside, CVs are already behind HVs and SVs (keep in mind HV turrets and SV noseguns of the same type as the ones on CVs can be used in planets) in the following aspects. Expensive to spawn, cost a shittone to build and repair Expensive to maintain, fuel use on any decent sized CV is huge They are huge targets, impossible to miss by any weapon unless the pilot doesn't have a clue They are slow as shit, they do not have the ability to retreat from fire or simply avoid damage using speed like SVs and HVs do But the weapon nerfs are over the top, they need to go if CVs are ever to be viable outside of being stuck in transporation and mobile base roles. If the damage from weapons is the problem, plenty of solutions exist other then simply nerfing CV turrets to the point of making them no viable for POI clearing or PvP. Some examples include. Making CV weapons more affected by range decreases associated in being in atmosphere (affected more than HV/SV weapons) Make ammunition production more expensive Simple damage reductions in atmosphere Decrease tracking speed on the more powerfull CV turrets (the speed they can aim their barrel at a moving target) Increase the size of the CV weapons, making them easier to hit Any one these solutions and a lot more can be used if CV turrets are too powerfull, but making CV turrets useless in the area where 90% of all gameplay in both PvE and PvP occurs is over the top. I propse the develops consider some of the solutions above as opposed to simply disabling CV turrets outright. Questions, comments, smartass remarks?