Carrying three victory trophies back from the 3 hour battle, I think we have about 8 dead ships captured for our graveyards XD
Ha! I captured a fuel depot mostly intact today, and then I was looking at the list of devices and found 181 explosive blocks. I was planning to just shoot the next one up so I could watch it explode.
Still working on the (Tentative name) USSF Oracle, but needed a break from building the internal spaces. Did some large texturing and shaping to make the superstructure stand out a bit more. Might not be a correct engineering term, but that's how I'm thinking about it. Now sitting at size class 20-something, less than 8 million cpu... really don't understand the need for an advanced core at this point. At least not with CV's. While it's certainly a big bottomed girl, she's really starting to grow on me. Hoping she does a good job when I take her into a full playthrough... because I sure as hell don't want to start over. Again. Also curious if anyone has seen any good examples of a "conference room"? This is located on the topside landing deck, intended as a meeting room between the captain and foreign delegates or guests. Outside of this room are several guest rooms in fact... with two sentry guns on both ends of the hall and bulkheads along said hall to use for cover when repelling boarders. I looked at all the furniture pieces and half blocks/thin blocks, but couldn't find any combination, normal or crazy, that didn't look weird compared to that chair by the tables. It just looks so... pedestrian. Not the kind of seating arrangement to suitably charm/intimidate others. Thinking of maybe playing with led's for it, or it just dawned on me I might get a better result if I popped a captains chair in there.
@EternalHeathen look at Jrandal and Xcalibre's reveal of the MCR Leviathan, there are numerous, beautiful interior design ideas used in filling those interiors!
Definitely an option, although you could also pull the Switch across from the Glass that blocks the Core if you want to watch it explode.
The midnight view from the Project Eden / Ultra Rogue PX-38 ... I'm a glutton for punishment and I think I'm getting eye strain This is my 2nd play thru ... 1st one lasted about 30 min when I got swarmed by arachnids, eight of them. Was able to kill 3, but after using all bandages, medicine, and what-not, I gave up :-(. This go around I'm level 10 and have a HV with turrets so I'm surviving better . Haven't built a permanent base yet, but the HV doubles as a miner so I'm thinking mountain cave. Once that's set up then I think it's time for the Zirax to leave this planet ... I know I want to REAL BAD ... LOL.
Nuts, I didn't even think of skulking through those labyrinthian halls... I subscribed to it as soon as it hit the workshop. Edit for afterthought: My computer might explode...
Well, sure. I traced that circuit after I captured the base. I almost never pull those switches any more. I'd rather keep the base mostly intact so I can salvage it.
That is fair, i just wanted to point out that was also am option if you wanted to watch the place explode. Although i suppose it is kind of silly to do the PoI and then pull the lever knowing it will blow up. If you already worked your way through the PoI then you might as well get maximum stuff back for your effort. On the other hand being able to hit one of those Explosive Blocks with out clearing out the whole place could be a faster way, and probably more efficient way to blow the core.
I have mixed feeling about the way switches get used in various POIs. I feel like I've been robbed when I pull a switch that I think will open a door and it blows up a bunch of stuff I want to salvage. Wouldn't a self-destruct device be very clearly marked in reality? Also, so very many switches that do open doors will also summon sentry guns or other negative effects. When I'm not in the mood for that, I just shoot the switch off the wall and then blow the door down. I think that particular mechanism is overused. I'd prefer that the switches be mostly functionally useful while the negative effects be tied to other things like motion sensors.
I totally agree. Seems the people who built these places didn't care much about their employees. And it's a very expensive "trap" if the whole building collapses with one random switch in a "normal" corridor. What species in its normal mindset would build a "working" base like that ?
Self Destructs being clearly marked in reality would depend on the intentions of whomeever implements the Self Destruct. I do not think their are many examples of Self-Destruct devices in reality but the two comparable items i know of are Dead Man Switches and Thermite Devices on some computers. Neither of them are clearly marked since whomever installs or configures the device knows what it does and would usually prefer somebody not know exactly what it is should it fall into hands other then their own. Both of those devices are usually used by people much more concerned about the harm that could be done to their cause if somebody else gains control of an item then making sure it is safe for others. Not quite the same but when you plant a mine field or other passive defenses you do not advertise the exact abilities of them. You make sure you and your allies know about the dangers and try to keep anybody else from finding out before its too late.
Who said anything about a "Normal Mindset" when your talking about alien species. That aside, your probably right about them not caring much about their employees. Although its possible the species feel that if their employees are inept enough to lose control of their physical assets, or stupid enough to ignore the Safety briefings they probably would have regularly if the place was a "working location" then their society is better off without them in the gene pool.
Self destruct switches aren't meant for the enemy. They're meant for the defender as a last ditch denial tactic. As such, they would tend to be very clearly marked and (in a real world setting) have multiple safety interlocks to minimize the chance of triggering them through mishap or ineptitude. If it was intended as a trap, it wouldn't be a switch, it would be some other device.
Fair point. I probably should have said, why would one assume the occupants of the Points of Interest have a Normal Mindset?