When receiving the IdList from Event_Player_List we receive a List<> of class Id. When receiving PlayerInfo from Event_Player_Info we receive an int clientid and an int entityid. I know Entityid is the player's model id in the game and is persistent between logins, but will obviously change after a wipe. What is the Clientid? Is it used for anything relevant to what I would be doing in a mod? Thanks.
ClientID is used for Request_ConsoleCommand > Remoteex Like if you want to plot coordinates on a player's map you do Request_ConsoleCommand > Remoteex > Marker Request_ConsoleCommand is an API call Remoteex is a telnet command Marker is an in-game console command
Ok, so internal to the game the clientid is just their position in the currently logged in list. Thanks.